Breaking Games...
Season 1,
65 MINS

Episode 52: RNG

November 05, 2019
MP3

Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is anything in the Universe truly random?

Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter

Guest: Jeff Larkin | @talking_animal | http://gunfiregames.com/

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Scroll to top