<?xml version="1.0" encoding="UTF-8"?>

<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0/play-podcasts.xsd"	>

	<channel>
		<title>Game Breaking Feature</title>
		<atom:link href="https://gbfeature.com/feed/episodes" rel="self" type="application/rss+xml" />
		<link>https://gbfeature.com/feed/episodes</link>
		<description>Each episode we discuss and explore popular video game mechanics with guests from all over the video games industry and take your comments and questions</description>
		<lastBuildDate>Tue, 11 Feb 2020 15:46:13 +0000</lastBuildDate>
		<language>en_US</language>
		<copyright>Game Breaking Feature</copyright>
		<itunes:subtitle>Another Gaming Podcast</itunes:subtitle>
		<itunes:author>Game Breaking Feature</itunes:author>
		<googleplay:author>Game Breaking Feature</googleplay:author>
		<googleplay:email>podcast@gbfeature.com</googleplay:email>
		<itunes:summary>Each episode we discuss and explore popular video game mechanics and take your comments and questions</itunes:summary>
		<googleplay:description>Each episode we discuss and explore popular video game mechanics and take your comments and questions</googleplay:description>
		<itunes:explicit>Yes</itunes:explicit>
		<googleplay:explicit>Yes</googleplay:explicit>
				
		<itunes:image href="http://gbfeature.com/wp-content/uploads/2017/04/GBFFeedArt.png"></itunes:image>
		<googleplay:image href="http://gbfeature.com/wp-content/uploads/2017/04/GBFFeedArt.png"></googleplay:image>
		<image>
			<url>http://gbfeature.com/wp-content/uploads/2017/04/GBFFeedArt.png</url>
			<title>Game Breaking Feature</title>
			<link>https://gbfeature.com/feed/episodes</link>
		</image>	
				<itunes:owner>
			<itunes:name>Game Breaking Feature</itunes:name>
			<itunes:email>podcast@gbfeature.com</itunes:email>
		</itunes:owner>
		
				<itunes:category text="Games &amp; Hobbies">
			<itunes:category text="Podcasting"> </itunes:category> 		</itunes:category>
				
				<itunes:category text="Games &amp; Hobbies">
			<itunes:category text="Video Games"> </itunes:category> 		</itunes:category>
			
		
		
		
	<generator>https://wordpress.org/?v=5.2.21</generator>
		<item>
			<title>Episode 01: Difficulty Settings</title>
			<link>https://gbfeature.com/episodes/episode-01-difficulty-settings/</link>
			<pubDate>Mon, 17 Apr 2017 06:00:35 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=481</guid>
			<description><![CDATA[In this episode of Game Breaking Feature, we talk about the impending apocalypse, our favorite video games and how they deal with difficulty settings for better or for worse. We want your feedback! &#160; &#8220;I would like to see the industry get rid of player choice of difficulty&#8221;  -Steven Bennett Support us by rating the [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[In this episode of Game Breaking Feature, we talk about the impending apocalypse, our favorite video games and how they deal with difficulty settings for better or for worse. We want your feedback! &#160; &#8220;I would like to see the industry get rid o]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>In this episode of Game Breaking Feature, we talk about the impending apocalypse, our favorite video games and how they deal with difficulty settings for better or for worse. We want your feedback!</p>
<p>&nbsp;</p>
<blockquote><p>&#8220;I would like to see the industry get rid of player choice of difficulty&#8221;  <em>-Steven Bennett</em></p></blockquote>
<p><a href="https://itunes.apple.com/us/podcast/game-breaking-feature/id1227435700">Support us by rating the show on iTunes!</a> Connect with us at <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> to start the discussion! Or reach out on Twitter <a href="http://www.twitter.com/gbfeature" target="_blank">@GBFeature</a> and we may read your questions and comments in our next episode. <a href="http://www.gbfeature.com">www.gbfeature.com</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>In this episode of Game Breaking Feature, we talk about the impending apocalypse, our favorite video games and how they deal with difficulty settings for better or for worse. We want your feedback!</p>
<p>&nbsp;</p>
<blockquote><p>&#8220;I would like to see the industry get rid of player choice of difficulty&#8221;  <em>-Steven Bennett</em></p></blockquote>
<p><a href="https://itunes.apple.com/us/podcast/game-breaking-feature/id1227435700">Support us by rating the show on iTunes!</a> Connect with us at <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> to start the discussion! Or reach out on Twitter <a href="http://www.twitter.com/gbfeature" target="_blank">@GBFeature</a> and we may read your questions and comments in our next episode. <a href="http://www.gbfeature.com">www.gbfeature.com</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>In this episode of Game Breaking Feature, we talk about the impending apocalypse, our favorite video games and how they deal with difficulty settings for better or for worse. We want your feedback!</p>
<p>&nbsp;</p>
<blockquote><p>&#8220;I would like to see the industry get rid of player choice of difficulty&#8221;  <em>-Steven Bennett</em></p></blockquote>
<p><a href="https://itunes.apple.com/us/podcast/game-breaking-feature/id1227435700">Support us by rating the show on iTunes!</a> Connect with us at <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> to start the discussion! Or reach out on Twitter <a href="http://www.twitter.com/gbfeature" target="_blank">@GBFeature</a> and we may read your questions and comments in our next episode. <a href="http://www.gbfeature.com">www.gbfeature.com</a></p>
]]></googleplay:description>
						<itunes:image href="https://gbfeature.com/wp-content/uploads/2017/04/darksouls3DARK.jpg.png"></itunes:image>
			<googleplay:image href="https://gbfeature.com/wp-content/uploads/2017/04/darksouls3DARK.jpg.png"></googleplay:image>
							
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/04/GBF-Episode-01.mp3" length="43570530" type="audio/mpeg"></enclosure>
			
			<itunes:duration>45:21</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 02: Side Quests</title>
			<link>https://gbfeature.com/episodes/episode-02-side-quests/</link>
			<pubDate>Mon, 01 May 2017 13:00:14 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=499</guid>
			<description><![CDATA[In this episode of Game Breaking Feature, we&#8217;re talking about side quests. Icon vomit, fetch quests, collectibles, oh my! Not all sidequests are created equal and this week we&#8217;re discussing the nature of these tumultuous treasures. I think that&#8217;s where we want this to end up. We want to see the types of stories that [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[In this episode of Game Breaking Feature, we&#8217;re talking about side quests. Icon vomit, fetch quests, collectibles, oh my! Not all sidequests are created equal and this week we&#8217;re discussing the nature of these tumultuous treasures. I think th]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>In this episode of Game Breaking Feature, we&#8217;re talking about side quests. Icon vomit, fetch quests, collectibles, oh my! Not all sidequests are created equal and this week we&#8217;re discussing the nature of these tumultuous treasures.</p>
<blockquote><p>I think that&#8217;s where we want this to end up. We want to see the types of stories that only video games can tell.</p></blockquote>
<p>We want your feedback! Connect with us at <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or on Twitter <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@GBFeature</a> and we may read your questions and comments in our next episode. www.gbfeature.com</p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>In this episode of Game Breaking Feature, we&#8217;re talking about side quests. Icon vomit, fetch quests, collectibles, oh my! Not all sidequests are created equal and this week we&#8217;re discussing the nature of these tumultuous treasures.</p>
<blockquote><p>I think that&#8217;s where we want this to end up. We want to see the types of stories that only video games can tell.</p></blockquote>
<p>We want your feedback! Connect with us at <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or on Twitter <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@GBFeature</a> and we may read your questions and comments in our next episode. www.gbfeature.com</p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>In this episode of Game Breaking Feature, we&#8217;re talking about side quests. Icon vomit, fetch quests, collectibles, oh my! Not all sidequests are created equal and this week we&#8217;re discussing the nature of these tumultuous treasures.</p>
<blockquote><p>I think that&#8217;s where we want this to end up. We want to see the types of stories that only video games can tell.</p></blockquote>
<p>We want your feedback! Connect with us at <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or on Twitter <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@GBFeature</a> and we may read your questions and comments in our next episode. www.gbfeature.com</p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/05/GBF-Episode-02.mp3" length="51730968" type="audio/mpeg"></enclosure>
			
			<itunes:duration>53:51</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 03: Realism in Graphics</title>
			<link>https://gbfeature.com/episodes/episode-03-realism-in-graphics/</link>
			<pubDate>Mon, 15 May 2017 13:00:19 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=642</guid>
			<description><![CDATA[This week&#8217;s episode of Game Breaking Feature we&#8217;re talking about the pursuit of realistic graphics in video games. We welcome our first guest, JJ Chalupnik. He&#8217;s worked on Archer as an environmental artist and is currently working on developing his own video game. Does it shape the way you perceive things like violence?  How do realistic [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[This week&#8217;s episode of Game Breaking Feature we&#8217;re talking about the pursuit of realistic graphics in video games. We welcome our first guest, JJ Chalupnik. He&#8217;s worked on Archer as an environmental artist and is currently working on de]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>This week&#8217;s episode of Game Breaking Feature we&#8217;re talking about the pursuit of realistic graphics in video games. We welcome our first guest, JJ Chalupnik. He&#8217;s worked on Archer as an environmental artist and is currently working on developing his own video game. <span style="font-weight: 400;">Does it shape the way you perceive things like violence? </span> How do realistic graphics affect the game development process and how do we get out of that uncanny valley?</p>
<blockquote><p>You never really stop telling a story. The environments tell a story. The characters and NPCs tell a story.  Everything around you; the light tells a story. It never really stops doing that.</p>
<p>&nbsp;</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p><em><span style="font-weight: 400;">Video Games Are Better Without Stories, Ian Bogost &#8211; The Atlantic </span></em></p>
<p><a href="https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/">https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Guest: <a class="ProfileHeaderCard-screennameLink u-linkComplex js-nav" href="https://twitter.com/JJChalupnik"><span class="username u-dir" dir="ltr">@<b class="u-linkComplex-target">JJChalupnik</b></span> </a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>This week&#8217;s episode of Game Breaking Feature we&#8217;re talking about the pursuit of realistic graphics in video games. We welcome our first guest, JJ Chalupnik. He&#8217;s worked on Archer as an environmental artist and is currently working on developing his own video game. <span style="font-weight: 400;">Does it shape the way you perceive things like violence? </span> How do realistic graphics affect the game development process and how do we get out of that uncanny valley?</p>
<blockquote><p>You never really stop telling a story. The environments tell a story. The characters and NPCs tell a story.  Everything around you; the light tells a story. It never really stops doing that.</p>
<p>&nbsp;</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p><em><span style="font-weight: 400;">Video Games Are Better Without Stories, Ian Bogost &#8211; The Atlantic </span></em></p>
<p><a href="https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/">https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Guest: <a class="ProfileHeaderCard-screennameLink u-linkComplex js-nav" href="https://twitter.com/JJChalupnik"><span class="username u-dir" dir="ltr">@<b class="u-linkComplex-target">JJChalupnik</b></span> </a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>This week&#8217;s episode of Game Breaking Feature we&#8217;re talking about the pursuit of realistic graphics in video games. We welcome our first guest, JJ Chalupnik. He&#8217;s worked on Archer as an environmental artist and is currently working on developing his own video game. <span style="font-weight: 400;">Does it shape the way you perceive things like violence? </span> How do realistic graphics affect the game development process and how do we get out of that uncanny valley?</p>
<blockquote><p>You never really stop telling a story. The environments tell a story. The characters and NPCs tell a story.  Everything around you; the light tells a story. It never really stops doing that.</p>
<p>&nbsp;</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p><em><span style="font-weight: 400;">Video Games Are Better Without Stories, Ian Bogost &#8211; The Atlantic </span></em></p>
<p><a href="https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/">https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Guest: <a class="ProfileHeaderCard-screennameLink u-linkComplex js-nav" href="https://twitter.com/JJChalupnik"><span class="username u-dir" dir="ltr">@<b class="u-linkComplex-target">JJChalupnik</b></span> </a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/05/GBF-Episode-03.mp3" length="63836511" type="audio/mpeg"></enclosure>
			
			<itunes:duration>1:06:28</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 04: Crowdfunding</title>
			<link>https://gbfeature.com/episodes/episode-04-crowdfunding/</link>
			<pubDate>Mon, 29 May 2017 16:36:44 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=648</guid>
			<description><![CDATA[Special Guest, Christian Spicer, host of DLC podcast, comedian and television writer joins us in discussing crowdfunding in video games. How does crowdfunding affect us as the end users? What are the pitfalls? Is there a problem with larger companies stealing the limelight from indie studios? What&#8217;s in the store for the future of crowdfunding [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest, Christian Spicer, host of DLC podcast, comedian and television writer joins us in discussing crowdfunding in video games. How does crowdfunding affect us as the end users? What are the pitfalls? Is there a problem with larger companies ste]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest, Christian Spicer, host of DLC podcast, comedian and television writer joins us in discussing crowdfunding in video games. How does crowdfunding affect us as the end users? What are the pitfalls? Is there a problem with larger companies stealing the limelight from indie studios? What&#8217;s in the store for the future of crowdfunding games?</p>
<blockquote><p>I&#8217;m wonder if the majority of that audience is happy. Maybe yes? I think most of them are satisfied getting the value of their dollar, even if the value of their dollar is just complaining.</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Guest: Christian Spicer <a href="https://twitter.com/spicer"><span class="username u-dir" dir="ltr">@Spicer</span></a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest, Christian Spicer, host of DLC podcast, comedian and television writer joins us in discussing crowdfunding in video games. How does crowdfunding affect us as the end users? What are the pitfalls? Is there a problem with larger companies stealing the limelight from indie studios? What&#8217;s in the store for the future of crowdfunding games?</p>
<blockquote><p>I&#8217;m wonder if the majority of that audience is happy. Maybe yes? I think most of them are satisfied getting the value of their dollar, even if the value of their dollar is just complaining.</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Guest: Christian Spicer <a href="https://twitter.com/spicer"><span class="username u-dir" dir="ltr">@Spicer</span></a></p>
<p>&nbsp;</p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest, Christian Spicer, host of DLC podcast, comedian and television writer joins us in discussing crowdfunding in video games. How does crowdfunding affect us as the end users? What are the pitfalls? Is there a problem with larger companies stealing the limelight from indie studios? What&#8217;s in the store for the future of crowdfunding games?</p>
<blockquote><p>I&#8217;m wonder if the majority of that audience is happy. Maybe yes? I think most of them are satisfied getting the value of their dollar, even if the value of their dollar is just complaining.</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Guest: Christian Spicer <a href="https://twitter.com/spicer"><span class="username u-dir" dir="ltr">@Spicer</span></a></p>
<p>&nbsp;</p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/05/GBF%20-%20Episode%2004%20v2.mp3" length="68556374" type="audio/mpeg"></enclosure>
			
			<itunes:duration>71</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 05: Violence in FPS Games</title>
			<link>https://gbfeature.com/episodes/episode-05-violence-in-fps-games/</link>
			<pubDate>Mon, 12 Jun 2017 15:03:22 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=652</guid>
			<description><![CDATA[We sit down with PHD Candidate &#38; video game researcher, Corey Pavlich. He&#8217;s doing academic studies on the effects of violence in video games. Do violent games raise aggression in players? Is violence a prerequisite for defining a first person shooter? Is violence in FPS games treated differently than violence in other things? Send your [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[We sit down with PHD Candidate &#38; video game researcher, Corey Pavlich. He&#8217;s doing academic studies on the effects of violence in video games. Do violent games raise aggression in players? Is violence a prerequisite for defining a first person s]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>We sit down with PHD Candidate &amp; video game researcher, Corey Pavlich. He&#8217;s doing academic studies on the effects of violence in video games. Do violent games raise aggression in players? Is violence a prerequisite for defining a first person shooter? Is violence in FPS games treated differently than violence in other things?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Corey Pavlich | <a href="https://www.coreypavlich.com/">https://www.coreypavlich.com/</a> | <a class="ProfileHeaderCard-screennameLink u-linkComplex js-nav" href="https://twitter.com/CoreyPavlich"><span class="username u-dir" dir="ltr">@<b class="u-linkComplex-target">CoreyPavlich</b></span> </a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>We sit down with PHD Candidate &amp; video game researcher, Corey Pavlich. He&#8217;s doing academic studies on the effects of violence in video games. Do violent games raise aggression in players? Is violence a prerequisite for defining a first person shooter? Is violence in FPS games treated differently than violence in other things?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Corey Pavlich | <a href="https://www.coreypavlich.com/">https://www.coreypavlich.com/</a> | <a class="ProfileHeaderCard-screennameLink u-linkComplex js-nav" href="https://twitter.com/CoreyPavlich"><span class="username u-dir" dir="ltr">@<b class="u-linkComplex-target">CoreyPavlich</b></span> </a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>We sit down with PHD Candidate &amp; video game researcher, Corey Pavlich. He&#8217;s doing academic studies on the effects of violence in video games. Do violent games raise aggression in players? Is violence a prerequisite for defining a first person shooter? Is violence in FPS games treated differently than violence in other things?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Corey Pavlich | <a href="https://www.coreypavlich.com/">https://www.coreypavlich.com/</a> | <a class="ProfileHeaderCard-screennameLink u-linkComplex js-nav" href="https://twitter.com/CoreyPavlich"><span class="username u-dir" dir="ltr">@<b class="u-linkComplex-target">CoreyPavlich</b></span> </a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/06/GBF-Episode-05.mp3" length="74642239" type="audio/mpeg"></enclosure>
			
			<itunes:duration>1:17:44</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 06: Remakes &#038; Remasters</title>
			<link>https://gbfeature.com/episodes/episode-06-remakes-masters/</link>
			<pubDate>Mon, 26 Jun 2017 15:00:22 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=657</guid>
			<description><![CDATA[Special Guest: Kyle Clark from The Nerdist Podcast and This is Rad joins us to discuss Remakes and Remasters. HD remakes?  Up-res&#8217;ed games? New Silent Hills? Does updating the graphics of a game change the experience? Should they focus on updating gameplay as well? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter. Guest: [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Kyle Clark from The Nerdist Podcast and This is Rad joins us to discuss Remakes and Remasters. HD remakes?  Up-res&#8217;ed games? New Silent Hills? Does updating the graphics of a game change the experience? Should they focus on updating ]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Kyle Clark from The Nerdist Podcast and This is Rad joins us to discuss Remakes and Remasters. HD remakes?  Up-res&#8217;ed games? New Silent Hills? <span style="font-weight: 400;">Does updating the graphics of a game change the experience? Should they focus on updating gameplay as well?</span></p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Kyle Clark |<a href="http://www.thisisradpodcast.com/"> https://www.thisisradpodcast.com/ </a>| <a href="https://twitter.com/kyleclarkisrad"><strong><span class="username u-dir" dir="ltr">@KyleClarkIsRad</span></strong></a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Kyle Clark from The Nerdist Podcast and This is Rad joins us to discuss Remakes and Remasters. HD remakes?  Up-res&#8217;ed games? New Silent Hills? <span style="font-weight: 400;">Does updating the graphics of a game change the experience? Should they focus on updating gameplay as well?</span></p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Kyle Clark |<a href="http://www.thisisradpodcast.com/"> https://www.thisisradpodcast.com/ </a>| <a href="https://twitter.com/kyleclarkisrad"><strong><span class="username u-dir" dir="ltr">@KyleClarkIsRad</span></strong></a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Kyle Clark from The Nerdist Podcast and This is Rad joins us to discuss Remakes and Remasters. HD remakes?  Up-res&#8217;ed games? New Silent Hills? <span style="font-weight: 400;">Does updating the graphics of a game change the experience? Should they focus on updating gameplay as well?</span></p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Kyle Clark |<a href="http://www.thisisradpodcast.com/"> https://www.thisisradpodcast.com/ </a>| <a href="https://twitter.com/kyleclarkisrad"><strong><span class="username u-dir" dir="ltr">@KyleClarkIsRad</span></strong></a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/06/GBF-Episode-06.mp3" length="79818322" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:23:06</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 07: Boss Battles</title>
			<link>https://gbfeature.com/episodes/episode-07-boss-battles/</link>
			<pubDate>Mon, 10 Jul 2017 14:46:36 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=662</guid>
			<description><![CDATA[Special Guests: TV animators and indie VR game developers Sam Malone and Jake Ellis join us to duke it out over Boss Battles. They&#8217;re developing a VR game all about fighting the big bad. What mechanics define a good boss battle vs. a bad boss battle? What are some of your favorite boss battles from [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guests: TV animators and indie VR game developers Sam Malone and Jake Ellis join us to duke it out over Boss Battles. They&#8217;re developing a VR game all about fighting the big bad. What mechanics define a good boss battle vs. a bad boss battl]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guests: TV animators and indie VR game developers Sam Malone and Jake Ellis join us to duke it out over Boss Battles. They&#8217;re developing a VR game all about fighting the big bad. What mechanics define a good boss battle vs. a bad boss battle? What are some of your favorite boss battles from all time?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>Guests: Sam Malone and Jake Ellis | <a class="ProfileCard-screennameLink u-linkComplex js-nav" href="https://twitter.com/samuelmalone3d" data-aria-label-part=""><span class="username u-dir" dir="ltr">@<b class="u-linkComplex-target">samuelmalone3d</b></span> </a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guests: TV animators and indie VR game developers Sam Malone and Jake Ellis join us to duke it out over Boss Battles. They&#8217;re developing a VR game all about fighting the big bad. What mechanics define a good boss battle vs. a bad boss battle? What are some of your favorite boss battles from all time?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>Guests: Sam Malone and Jake Ellis | <a class="ProfileCard-screennameLink u-linkComplex js-nav" href="https://twitter.com/samuelmalone3d" data-aria-label-part=""><span class="username u-dir" dir="ltr">@<b class="u-linkComplex-target">samuelmalone3d</b></span> </a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guests: TV animators and indie VR game developers Sam Malone and Jake Ellis join us to duke it out over Boss Battles. They&#8217;re developing a VR game all about fighting the big bad. What mechanics define a good boss battle vs. a bad boss battle? What are some of your favorite boss battles from all time?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>Guests: Sam Malone and Jake Ellis | <a class="ProfileCard-screennameLink u-linkComplex js-nav" href="https://twitter.com/samuelmalone3d" data-aria-label-part=""><span class="username u-dir" dir="ltr">@<b class="u-linkComplex-target">samuelmalone3d</b></span> </a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/07/GBF-Episode-07.mp3" length="61982327" type="audio/mpeg"></enclosure>
			
			<itunes:duration>1:04:31</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 08: Release Dates</title>
			<link>https://gbfeature.com/episodes/episode-08-release-dates/</link>
			<pubDate>Mon, 24 Jul 2017 14:45:34 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=674</guid>
			<description><![CDATA[Special Guest: Matthew Burnside &#8212; from Indoor Kids and This is Rad podcasts &#8212; joins us just in time to talk about Release Dates in the game industry. Do release dates even matter anymore, how do release dates affect game design and development, and how does it affect us as players? &#8220;I&#8217;m fine with release [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Matthew Burnside &#8212; from Indoor Kids and This is Rad podcasts &#8212; joins us just in time to talk about Release Dates in the game industry. Do release dates even matter anymore, how do release dates affect game design and developmen]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Matthew Burnside &#8212; from Indoor Kids and This is Rad podcasts &#8212; joins us just in time to talk about Release Dates in the game industry. Do release dates even matter anymore, how do release dates affect game design and development, and how does it affect us as players?</p>
<blockquote><p>&#8220;I&#8217;m fine with release dates, not a big fan of the hype train. It&#8217;s a storm. It&#8217;s so easy to get sucked up into.&#8221;</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature </a>on Twitter.</p>
<p>Guest: Matthew Burnside | <a href="https://twitter.com/MatthewBurnside">@MatthewBurnside</a> | <a href="http://www.thisisradpodcast.com">www.thisisradpodcast.com</a></p>
<p>&nbsp;</p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Matthew Burnside &#8212; from Indoor Kids and This is Rad podcasts &#8212; joins us just in time to talk about Release Dates in the game industry. Do release dates even matter anymore, how do release dates affect game design and development, and how does it affect us as players?</p>
<blockquote><p>&#8220;I&#8217;m fine with release dates, not a big fan of the hype train. It&#8217;s a storm. It&#8217;s so easy to get sucked up into.&#8221;</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature </a>on Twitter.</p>
<p>Guest: Matthew Burnside | <a href="https://twitter.com/MatthewBurnside">@MatthewBurnside</a> | <a href="http://www.thisisradpodcast.com">www.thisisradpodcast.com</a></p>
<p>&nbsp;</p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Matthew Burnside &#8212; from Indoor Kids and This is Rad podcasts &#8212; joins us just in time to talk about Release Dates in the game industry. Do release dates even matter anymore, how do release dates affect game design and development, and how does it affect us as players?</p>
<blockquote><p>&#8220;I&#8217;m fine with release dates, not a big fan of the hype train. It&#8217;s a storm. It&#8217;s so easy to get sucked up into.&#8221;</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature </a>on Twitter.</p>
<p>Guest: Matthew Burnside | <a href="https://twitter.com/MatthewBurnside">@MatthewBurnside</a> | <a href="http://www.thisisradpodcast.com">www.thisisradpodcast.com</a></p>
<p>&nbsp;</p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/07/GBF-Episode-08-v2.mp3" length="73096256" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:16:07</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 09: Procedural Generation</title>
			<link>https://gbfeature.com/episodes/episode-09-procedural-generation/</link>
			<pubDate>Mon, 07 Aug 2017 15:15:02 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=681</guid>
			<description><![CDATA[Special Guest: Mary Kish, Producer at Twitch.tv and former Senior Video Producer at Gamespot generates our discussion about Procedural Generation in games. What games make the best use of procedural generation? What are some of the pitfalls and is it just a lazy way to generate content for a game? &#8220;They&#8217;re making the assumption that [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Mary Kish, Producer at Twitch.tv and former Senior Video Producer at Gamespot generates our discussion about Procedural Generation in games. What games make the best use of procedural generation? What are some of the pitfalls and is it jus]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Mary Kish, Producer at <a href="http://Twitch.tv">Twitch.tv</a> and former Senior Video Producer at <a href="https://www.gamespot.com/">Gamespot</a> generates our discussion about Procedural Generation in games. What games make the best use of procedural generation? What are some of the pitfalls and is it just a lazy way to generate content for a game?</p>
<blockquote><p>&#8220;They&#8217;re making the assumption that procedural generation will generate quality gameplay. But if you take that out and you don&#8217;t have a quality game then you&#8217;ve missed the damn point.&#8221;</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Mary Kish | @MerryKish | <a href="http://www.twitch.tv/twitch">www.twitch.tv/twitch</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Mary Kish, Producer at <a href="http://Twitch.tv">Twitch.tv</a> and former Senior Video Producer at <a href="https://www.gamespot.com/">Gamespot</a> generates our discussion about Procedural Generation in games. What games make the best use of procedural generation? What are some of the pitfalls and is it just a lazy way to generate content for a game?</p>
<blockquote><p>&#8220;They&#8217;re making the assumption that procedural generation will generate quality gameplay. But if you take that out and you don&#8217;t have a quality game then you&#8217;ve missed the damn point.&#8221;</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Mary Kish | @MerryKish | <a href="http://www.twitch.tv/twitch">www.twitch.tv/twitch</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Mary Kish, Producer at <a href="http://Twitch.tv">Twitch.tv</a> and former Senior Video Producer at <a href="https://www.gamespot.com/">Gamespot</a> generates our discussion about Procedural Generation in games. What games make the best use of procedural generation? What are some of the pitfalls and is it just a lazy way to generate content for a game?</p>
<blockquote><p>&#8220;They&#8217;re making the assumption that procedural generation will generate quality gameplay. But if you take that out and you don&#8217;t have a quality game then you&#8217;ve missed the damn point.&#8221;</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Mary Kish | @MerryKish | <a href="http://www.twitch.tv/twitch">www.twitch.tv/twitch</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/08/GBF-Episode-09.mp3" length="85968043" type="audio/mpeg"></enclosure>
			
			<itunes:duration>1:29:32</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 10: Game Balance</title>
			<link>https://gbfeature.com/episodes/episode-10-game-balance/</link>
			<pubDate>Mon, 21 Aug 2017 13:46:16 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=685</guid>
			<description><![CDATA[Special Guest: Ryan Kablik, aka Mr. Aquaman, swims by to chat about balancing games. How does the “Meta” affect the ability to balance a game? Is the player a component in the discussion of balance? Do you have to be an Olympic gymnast to navigate these waters? Send your feedback to podcast@gbfeature.com or reach out [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Ryan Kablik, aka Mr. Aquaman, swims by to chat about balancing games. How does the “Meta” affect the ability to balance a game? Is the player a component in the discussion of balance? Do you have to be an Olympic gymnast to navigate these ]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Ryan Kablik, aka Mr. Aquaman, swims by to chat about balancing games. How does the “Meta” affect the ability to balance a game? Is the player a component in the discussion of balance? Do you have to be an Olympic gymnast to navigate these waters?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://twitter.com/Gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Ryan Kablik (Mr. Aquaman) | <a href="https://twitter.com/MisterAquaman">@MisterAquaman</a> | <a href="http://www.stream.me/MrAquaman">stream.me/MrAquaman</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Ryan Kablik, aka Mr. Aquaman, swims by to chat about balancing games. How does the “Meta” affect the ability to balance a game? Is the player a component in the discussion of balance? Do you have to be an Olympic gymnast to navigate these waters?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://twitter.com/Gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Ryan Kablik (Mr. Aquaman) | <a href="https://twitter.com/MisterAquaman">@MisterAquaman</a> | <a href="http://www.stream.me/MrAquaman">stream.me/MrAquaman</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Ryan Kablik, aka Mr. Aquaman, swims by to chat about balancing games. How does the “Meta” affect the ability to balance a game? Is the player a component in the discussion of balance? Do you have to be an Olympic gymnast to navigate these waters?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://twitter.com/Gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Ryan Kablik (Mr. Aquaman) | <a href="https://twitter.com/MisterAquaman">@MisterAquaman</a> | <a href="http://www.stream.me/MrAquaman">stream.me/MrAquaman</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/08/GBF-Episode-10.mp3" length="82133751" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:25:32</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 11: Loot Boxes</title>
			<link>https://gbfeature.com/episodes/episode-11-loot-boxes/</link>
			<pubDate>Mon, 04 Sep 2017 14:50:57 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=690</guid>
			<description><![CDATA[Special Guest: Jamie Madigan, doctor of psychology, host of the Psychology of Video Games podcast and author of the book &#8220;Getting Gamers&#8221;, opens up a discussion on efficacy of Loot Boxes in video games. Are loot boxes ethical? Do they have the potential to sway a game&#8217;s design? Are they immersion breaking? Send your feedback [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Jamie Madigan, doctor of psychology, host of the Psychology of Video Games podcast and author of the book &#8220;Getting Gamers&#8221;, opens up a discussion on efficacy of Loot Boxes in video games. Are loot boxes ethical? Do they have th]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Jamie Madigan, doctor of psychology, host of the Psychology of Video Games podcast and author of the book &#8220;Getting Gamers&#8221;, opens up a discussion on efficacy of Loot Boxes in video games. Are loot boxes ethical? Do they have the potential to sway a game&#8217;s design? Are they immersion breaking?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Jamie Madigan | <a href="https://twitter.com/JamieMadigan">@JamieMadigan</a>| <a href="http://www.psychologyofgames.com/">http://www.psychologyofgames.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Jamie Madigan, doctor of psychology, host of the Psychology of Video Games podcast and author of the book &#8220;Getting Gamers&#8221;, opens up a discussion on efficacy of Loot Boxes in video games. Are loot boxes ethical? Do they have the potential to sway a game&#8217;s design? Are they immersion breaking?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Jamie Madigan | <a href="https://twitter.com/JamieMadigan">@JamieMadigan</a>| <a href="http://www.psychologyofgames.com/">http://www.psychologyofgames.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Jamie Madigan, doctor of psychology, host of the Psychology of Video Games podcast and author of the book &#8220;Getting Gamers&#8221;, opens up a discussion on efficacy of Loot Boxes in video games. Are loot boxes ethical? Do they have the potential to sway a game&#8217;s design? Are they immersion breaking?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Jamie Madigan | <a href="https://twitter.com/JamieMadigan">@JamieMadigan</a>| <a href="http://www.psychologyofgames.com/">http://www.psychologyofgames.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/09/GBF-Episode-11.mp3" length="72518941" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:15:31</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 12: Peripherals</title>
			<link>https://gbfeature.com/episodes/episode-12-peripherals/</link>
			<pubDate>Mon, 18 Sep 2017 13:30:56 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=699</guid>
			<description><![CDATA[Special Guest: Aldrin Cornejo, American Dad Design Supervisor and host of the Aldrintendo Power Podcast, plugs into Game Breaking Feature for some thoughts on the best and worst accessories to accompany our favorite video game systems throughout the years. What is the earliest game you remember that utilized a hardware peripheral? How have hardware peripherals [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Aldrin Cornejo, American Dad Design Supervisor and host of the Aldrintendo Power Podcast, plugs into Game Breaking Feature for some thoughts on the best and worst accessories to accompany our favorite video game systems throughout the year]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Aldrin Cornejo, American Dad Design Supervisor and host of the Aldrintendo Power Podcast, plugs into Game Breaking Feature for some thoughts on the best and worst accessories to accompany our favorite video game systems throughout the years. What is the earliest game you remember that utilized a hardware peripheral? How have hardware peripherals changed over time? Where does VR fit into this discussion? Is this a peripheral or should it be marketed as a platform?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Aldrin Cornejo | <a href="http://www.twitter.com/Aldrintendo">@</a><a href="http://www.twitter.com/Aldrintendo">Aldrintendo</a> | <a href="https://aldrintendopower.fireside.fm/">https://aldrintendopower.fireside.fm/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Aldrin Cornejo, American Dad Design Supervisor and host of the Aldrintendo Power Podcast, plugs into Game Breaking Feature for some thoughts on the best and worst accessories to accompany our favorite video game systems throughout the years. What is the earliest game you remember that utilized a hardware peripheral? How have hardware peripherals changed over time? Where does VR fit into this discussion? Is this a peripheral or should it be marketed as a platform?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Aldrin Cornejo | <a href="http://www.twitter.com/Aldrintendo">@</a><a href="http://www.twitter.com/Aldrintendo">Aldrintendo</a> | <a href="https://aldrintendopower.fireside.fm/">https://aldrintendopower.fireside.fm/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Aldrin Cornejo, American Dad Design Supervisor and host of the Aldrintendo Power Podcast, plugs into Game Breaking Feature for some thoughts on the best and worst accessories to accompany our favorite video game systems throughout the years. What is the earliest game you remember that utilized a hardware peripheral? How have hardware peripherals changed over time? Where does VR fit into this discussion? Is this a peripheral or should it be marketed as a platform?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Aldrin Cornejo | <a href="http://www.twitter.com/Aldrintendo">@</a><a href="http://www.twitter.com/Aldrintendo">Aldrintendo</a> | <a href="https://aldrintendopower.fireside.fm/">https://aldrintendopower.fireside.fm/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/09/GBF-Episode-12.mp3" length="105775650" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:50:10</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 13: Digital Media</title>
			<link>https://gbfeature.com/episodes/episode-13-digital-media/</link>
			<pubDate>Mon, 02 Oct 2017 13:37:25 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=702</guid>
			<description><![CDATA[Special Guest: Alex Fogleman, Quality Engineer for the PSN storefront renders his opinions on digital software versus physical media. If brick and mortar stores can&#8217;t keep up, why should we continue to prop them up? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter. Guest: Alex Fogleman &#124; @Alex_Fogleman]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Alex Fogleman, Quality Engineer for the PSN storefront renders his opinions on digital software versus physical media. If brick and mortar stores can&#8217;t keep up, why should we continue to prop them up? Send your feedback to podcast@gb]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Alex Fogleman, Quality Engineer for the PSN storefront renders his opinions on digital software versus physical media.</p>
<blockquote><p>If brick and mortar stores can&#8217;t keep up, why should we continue to prop them up?</p></blockquote>
<p>Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter.</p>
<p>Guest: Alex Fogleman |<a href="https://twitter.com/Alex_Fogleman"> @Alex_Fogleman</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Alex Fogleman, Quality Engineer for the PSN storefront renders his opinions on digital software versus physical media.</p>
<blockquote><p>If brick and mortar stores can&#8217;t keep up, why should we continue to prop them up?</p></blockquote>
<p>Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter.</p>
<p>Guest: Alex Fogleman |<a href="https://twitter.com/Alex_Fogleman"> @Alex_Fogleman</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Alex Fogleman, Quality Engineer for the PSN storefront renders his opinions on digital software versus physical media.</p>
<blockquote><p>If brick and mortar stores can&#8217;t keep up, why should we continue to prop them up?</p></blockquote>
<p>Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter.</p>
<p>Guest: Alex Fogleman |<a href="https://twitter.com/Alex_Fogleman"> @Alex_Fogleman</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/10/GBF-Episode-13.mp3" length="116723926" type="audio/mpeg"></enclosure>
			
			<itunes:duration>02:01:34</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 14: Minor Issues</title>
			<link>https://gbfeature.com/episodes/episode-14-minor-issues/</link>
			<pubDate>Mon, 16 Oct 2017 15:37:08 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=707</guid>
			<description><![CDATA[We&#8217;ve made it far enough into this series to have our first bottle episode! Steve and Jarrod take some time out to speedrun through some minor annoyances that come up in game design, pepper in some discussion on the state of the podcast and talk about our content creation process. Send your feedback to podcast@gbfeature.com [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[We&#8217;ve made it far enough into this series to have our first bottle episode! Steve and Jarrod take some time out to speedrun through some minor annoyances that come up in game design, pepper in some discussion on the state of the podcast and talk ab]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>We&#8217;ve made it far enough into this series to have our first bottle episode! Steve and Jarrod take some time out to speedrun through some minor annoyances that come up in game design, pepper in some discussion on the state of the podcast and talk about our content creation process.</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p>Join us on November 4th in celebrating our first Extra Life 24 hour gaming marathon! We will be streaming all types of games in the goal of raising money for our local children&#8217;s hospitals. 100% of your donations will go towards helping kids in need. For more information, check out our fundraising page at: <a href="https://www.extra-life.org/team/gbfeature">https://www.extra-life.org/team/gbfeature</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>We&#8217;ve made it far enough into this series to have our first bottle episode! Steve and Jarrod take some time out to speedrun through some minor annoyances that come up in game design, pepper in some discussion on the state of the podcast and talk about our content creation process.</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p>Join us on November 4th in celebrating our first Extra Life 24 hour gaming marathon! We will be streaming all types of games in the goal of raising money for our local children&#8217;s hospitals. 100% of your donations will go towards helping kids in need. For more information, check out our fundraising page at: <a href="https://www.extra-life.org/team/gbfeature">https://www.extra-life.org/team/gbfeature</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>We&#8217;ve made it far enough into this series to have our first bottle episode! Steve and Jarrod take some time out to speedrun through some minor annoyances that come up in game design, pepper in some discussion on the state of the podcast and talk about our content creation process.</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p>Join us on November 4th in celebrating our first Extra Life 24 hour gaming marathon! We will be streaming all types of games in the goal of raising money for our local children&#8217;s hospitals. 100% of your donations will go towards helping kids in need. For more information, check out our fundraising page at: <a href="https://www.extra-life.org/team/gbfeature">https://www.extra-life.org/team/gbfeature</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/10/GBF-Episode-14.mp3" length="80077053" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:23:23</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 15: Survival Horror</title>
			<link>https://gbfeature.com/episodes/episode-15-survival-horror/</link>
			<pubDate>Mon, 30 Oct 2017 14:15:51 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=713</guid>
			<description><![CDATA[Special Guest: Andrea Rene — host of the What’s Good Games podcast &#38; a regular on Kinda Funny Games Daily — joins us to talk about the Survival Horror genre. How has survival horror changed over time? Is survival horror possible in a multiplayer setting? What lessons can other genres learn from survival horror? Send [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Andrea Rene — host of the What’s Good Games podcast &#38; a regular on Kinda Funny Games Daily — joins us to talk about the Survival Horror genre. How has survival horror changed over time? Is survival horror possible in a multiplayer sett]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Andrea Rene — host of the <a href="https://whatsgoodgames.com/podcast/">What’s Good Games podcast</a> &amp; a regular on <a href="https://www.youtube.com/watch?v=RRemaQbQVtg&amp;list=PLy3mMHt2i7RIl9pkdvrA98kN-RD4yoRhv">Kinda Funny Games Daily</a> — joins us to talk about the Survival Horror genre. How has survival horror changed over time? Is survival horror possible in a multiplayer setting? What lessons can other genres learn from survival horror?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Join us on November 4th in celebrating our first Extra Life 24 hour gaming marathon! We will be streaming all types of games in the goal of raising money for our local children&#8217;s hospitals. 100% of your donations will go towards helping kids in need. For more information, check out our fundraising page at: <a href="https://www.extra-life.org/team/gbfeature">https://www.extra-life.org/team/gbfeature</a></p>
<p>Guest: Andrea Rene | <a href="http://www.twitter.com/andrearene">@andrearene</a> | <a href="http://andrearene.com">http://andrearene.com</a> | <a href="https://whatsgoodgames.com/">https://whatsgoodgames.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Andrea Rene — host of the <a href="https://whatsgoodgames.com/podcast/">What’s Good Games podcast</a> &amp; a regular on <a href="https://www.youtube.com/watch?v=RRemaQbQVtg&amp;list=PLy3mMHt2i7RIl9pkdvrA98kN-RD4yoRhv">Kinda Funny Games Daily</a> — joins us to talk about the Survival Horror genre. How has survival horror changed over time? Is survival horror possible in a multiplayer setting? What lessons can other genres learn from survival horror?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Join us on November 4th in celebrating our first Extra Life 24 hour gaming marathon! We will be streaming all types of games in the goal of raising money for our local children&#8217;s hospitals. 100% of your donations will go towards helping kids in need. For more information, check out our fundraising page at: <a href="https://www.extra-life.org/team/gbfeature">https://www.extra-life.org/team/gbfeature</a></p>
<p>Guest: Andrea Rene | <a href="http://www.twitter.com/andrearene">@andrearene</a> | <a href="http://andrearene.com">http://andrearene.com</a> | <a href="https://whatsgoodgames.com/">https://whatsgoodgames.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Andrea Rene — host of the <a href="https://whatsgoodgames.com/podcast/">What’s Good Games podcast</a> &amp; a regular on <a href="https://www.youtube.com/watch?v=RRemaQbQVtg&amp;list=PLy3mMHt2i7RIl9pkdvrA98kN-RD4yoRhv">Kinda Funny Games Daily</a> — joins us to talk about the Survival Horror genre. How has survival horror changed over time? Is survival horror possible in a multiplayer setting? What lessons can other genres learn from survival horror?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Join us on November 4th in celebrating our first Extra Life 24 hour gaming marathon! We will be streaming all types of games in the goal of raising money for our local children&#8217;s hospitals. 100% of your donations will go towards helping kids in need. For more information, check out our fundraising page at: <a href="https://www.extra-life.org/team/gbfeature">https://www.extra-life.org/team/gbfeature</a></p>
<p>Guest: Andrea Rene | <a href="http://www.twitter.com/andrearene">@andrearene</a> | <a href="http://andrearene.com">http://andrearene.com</a> | <a href="https://whatsgoodgames.com/">https://whatsgoodgames.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/10/GBF-Episode-15-v2.mp3" length="75524442" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:19:00</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 16: Stealth Mechanics</title>
			<link>https://gbfeature.com/episodes/episode-16-stealth-mechanics/</link>
			<pubDate>Mon, 13 Nov 2017 15:15:25 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=720</guid>
			<description><![CDATA[Special Guest: Kahlief Adams — Owner and Host of the Spawn on Me podcast sneaks on in to chat about Stealth Mechanics and Stealth games. What was the true origin of stealth as a video game mechanic? How do you define a &#8220;stealth game&#8221; and can stealth games exist in a multiplayer market? If we think [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Kahlief Adams — Owner and Host of the Spawn on Me podcast sneaks on in to chat about Stealth Mechanics and Stealth games. What was the true origin of stealth as a video game mechanic? How do you define a &#8220;stealth game&#8221; and can ]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: <span style="font-weight: 400;">Kahlief Adams</span> — Owner and Host of the <a href="http://spawnon.me/" target="_blank" rel="noopener">Spawn on Me</a> podcast sneaks on in to chat about Stealth Mechanics and Stealth games. What was the true origin of stealth as a video game mechanic? How do you define a &#8220;stealth game&#8221; and can stealth games exist in a multiplayer market?</p>
<blockquote><p>If we think about stealth in terms of making it a genre, I think you would have to work everything backwards from when you get caught to what that engagement means for the player.</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Kahlief Adams | <a href="https://twitter.com/@Kahjahkins" target="_blank" rel="noopener">@Kahjahkins</a> | <a href="http://spawnon.me/" target="_blank" rel="noopener">http://spawnon.me/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: <span style="font-weight: 400;">Kahlief Adams</span> — Owner and Host of the <a href="http://spawnon.me/" target="_blank" rel="noopener">Spawn on Me</a> podcast sneaks on in to chat about Stealth Mechanics and Stealth games. What was the true origin of stealth as a video game mechanic? How do you define a &#8220;stealth game&#8221; and can stealth games exist in a multiplayer market?</p>
<blockquote><p>If we think about stealth in terms of making it a genre, I think you would have to work everything backwards from when you get caught to what that engagement means for the player.</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Kahlief Adams | <a href="https://twitter.com/@Kahjahkins" target="_blank" rel="noopener">@Kahjahkins</a> | <a href="http://spawnon.me/" target="_blank" rel="noopener">http://spawnon.me/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: <span style="font-weight: 400;">Kahlief Adams</span> — Owner and Host of the <a href="http://spawnon.me/" target="_blank" rel="noopener">Spawn on Me</a> podcast sneaks on in to chat about Stealth Mechanics and Stealth games. What was the true origin of stealth as a video game mechanic? How do you define a &#8220;stealth game&#8221; and can stealth games exist in a multiplayer market?</p>
<blockquote><p>If we think about stealth in terms of making it a genre, I think you would have to work everything backwards from when you get caught to what that engagement means for the player.</p></blockquote>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Kahlief Adams | <a href="https://twitter.com/@Kahjahkins" target="_blank" rel="noopener">@Kahjahkins</a> | <a href="http://spawnon.me/" target="_blank" rel="noopener">http://spawnon.me/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/11/GBF-Episode-16.mp3" length="82259248" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:25:40</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Bonus Episode: Return to Corey Pavlich</title>
			<link>https://gbfeature.com/episodes/bonus-episode-corey-pavlich/</link>
			<pubDate>Mon, 27 Nov 2017 14:02:35 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=726</guid>
			<description><![CDATA[Returning Guest: Corey Pavlich — We reunite with PHD Candidiate &#38; video game researcher, Corey Pavlich. He&#8217;s in the middle of a study of how violent video games affect women. Do violent games raise aggression in players? Is violence in FPS games treated differently than violence in other things? Send your feedback to podcast@gbfeature.com or [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Returning Guest: Corey Pavlich — We reunite with PHD Candidiate &#38; video game researcher, Corey Pavlich. He&#8217;s in the middle of a study of how violent video games affect women. Do violent games raise aggression in players? Is violence in FPS game]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Returning Guest: Corey Pavlich — We reunite with PHD Candidiate &amp; video game researcher, Corey Pavlich. He&#8217;s in the middle of a study of how violent video games affect women. Do violent games raise aggression in players? Is violence in FPS games treated differently than violence in other things?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p>Guest: Corey Pavlich | <a href="https://www.coreypavlich.com/" target="_blank" rel="noopener">https://www.coreypavlich.com/ </a>| <a href="https://twitter.com/CoreyPavlich" target="_blank" rel="noopener">@CoreyPavlich</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Returning Guest: Corey Pavlich — We reunite with PHD Candidiate &amp; video game researcher, Corey Pavlich. He&#8217;s in the middle of a study of how violent video games affect women. Do violent games raise aggression in players? Is violence in FPS games treated differently than violence in other things?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p>Guest: Corey Pavlich | <a href="https://www.coreypavlich.com/" target="_blank" rel="noopener">https://www.coreypavlich.com/ </a>| <a href="https://twitter.com/CoreyPavlich" target="_blank" rel="noopener">@CoreyPavlich</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Returning Guest: Corey Pavlich — We reunite with PHD Candidiate &amp; video game researcher, Corey Pavlich. He&#8217;s in the middle of a study of how violent video games affect women. Do violent games raise aggression in players? Is violence in FPS games treated differently than violence in other things?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="https://twitter.com/GBFeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>&nbsp;</p>
<p>Guest: Corey Pavlich | <a href="https://www.coreypavlich.com/" target="_blank" rel="noopener">https://www.coreypavlich.com/ </a>| <a href="https://twitter.com/CoreyPavlich" target="_blank" rel="noopener">@CoreyPavlich</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/11/GBF-Episode-B2.mp3" length="63604157" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:06:13</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 17: Representation in the Protagonist Role</title>
			<link>https://gbfeature.com/episodes/episode-17-representation-in-the-protagonist-role/</link>
			<pubDate>Mon, 04 Dec 2017 14:00:02 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=729</guid>
			<description><![CDATA[Special Guest: Tanya DePass, from the Spawn on Me podcast &#38; I Need Diverse Games, stops by for a discussion on representation of diverse peoples throughout video games. How do we define representation in the protagonist role? How does fair and diverse representation affect us as gamers? Why is this discussion important? How do we [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Tanya DePass, from the Spawn on Me podcast &#38; I Need Diverse Games, stops by for a discussion on representation of diverse peoples throughout video games. How do we define representation in the protagonist role? How does fair and divers]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Tanya DePass, from the <a href="http://spawnon.me/" target="_blank" rel="noopener">Spawn on Me podcast</a> &amp;<a href="https://ineeddiversegames.net/" target="_blank" rel="noopener"> I Need Diverse Games</a>, stops by for a discussion on representation of diverse peoples throughout video games. How do we define representation in the protagonist role? How does fair and diverse representation affect us as gamers? Why is this discussion important? How do we respond to the common argument, “game developers create straight white male protagonists because it is mostly straight white men playing the game”?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: Tanya DePass | <a href="http://ineeddiversegames.net" target="_blank" rel="noopener">ineeddiversegames.net</a> | <a href="http://www.twitter.com/cypheroftyr" target="_blank" rel="noopener">@cypheroftyr</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Tanya DePass, from the <a href="http://spawnon.me/" target="_blank" rel="noopener">Spawn on Me podcast</a> &amp;<a href="https://ineeddiversegames.net/" target="_blank" rel="noopener"> I Need Diverse Games</a>, stops by for a discussion on representation of diverse peoples throughout video games. How do we define representation in the protagonist role? How does fair and diverse representation affect us as gamers? Why is this discussion important? How do we respond to the common argument, “game developers create straight white male protagonists because it is mostly straight white men playing the game”?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: Tanya DePass | <a href="http://ineeddiversegames.net" target="_blank" rel="noopener">ineeddiversegames.net</a> | <a href="http://www.twitter.com/cypheroftyr" target="_blank" rel="noopener">@cypheroftyr</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Tanya DePass, from the <a href="http://spawnon.me/" target="_blank" rel="noopener">Spawn on Me podcast</a> &amp;<a href="https://ineeddiversegames.net/" target="_blank" rel="noopener"> I Need Diverse Games</a>, stops by for a discussion on representation of diverse peoples throughout video games. How do we define representation in the protagonist role? How does fair and diverse representation affect us as gamers? Why is this discussion important? How do we respond to the common argument, “game developers create straight white male protagonists because it is mostly straight white men playing the game”?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: Tanya DePass | <a href="http://ineeddiversegames.net" target="_blank" rel="noopener">ineeddiversegames.net</a> | <a href="http://www.twitter.com/cypheroftyr" target="_blank" rel="noopener">@cypheroftyr</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/12/GBF-Episode-17.mp3" length="87804142" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:06:13</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 18: Accessibility</title>
			<link>https://gbfeature.com/episodes/episode-18-accessibility/</link>
			<pubDate>Mon, 18 Dec 2017 13:45:37 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=733</guid>
			<description><![CDATA[Special Guest: Shareef Jackson, host of Spawn on Me podcast, pops in to discuss why considering accessibility is important to the early stages of game design. Are there barriers that prevent players from being able to play video games? What are the advantages and disadvantages of implementing accessibility options? Send your feedback to podcast@gbfeature.com or [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Shareef Jackson, host of Spawn on Me podcast, pops in to discuss why considering accessibility is important to the early stages of game design. Are there barriers that prevent players from being able to play video games? What are the advan]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Shareef Jackson, host of Spawn on Me podcast, pops in to discuss why considering accessibility is important to the early stages of game design. Are there barriers that prevent players from being able to play video games? What are the advantages and disadvantages of implementing accessibility options?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: Shareef Jackson | <a href="http://shareefjackson.com" target="_blank" rel="noopener">http://shareefjackson.com</a> | <a href="http://www.twitter.com/ShareefJackson">@ShareefJackson</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Shareef Jackson, host of Spawn on Me podcast, pops in to discuss why considering accessibility is important to the early stages of game design. Are there barriers that prevent players from being able to play video games? What are the advantages and disadvantages of implementing accessibility options?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: Shareef Jackson | <a href="http://shareefjackson.com" target="_blank" rel="noopener">http://shareefjackson.com</a> | <a href="http://www.twitter.com/ShareefJackson">@ShareefJackson</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Shareef Jackson, host of Spawn on Me podcast, pops in to discuss why considering accessibility is important to the early stages of game design. Are there barriers that prevent players from being able to play video games? What are the advantages and disadvantages of implementing accessibility options?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: Shareef Jackson | <a href="http://shareefjackson.com" target="_blank" rel="noopener">http://shareefjackson.com</a> | <a href="http://www.twitter.com/ShareefJackson">@ShareefJackson</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/12/GBF-Episode-18.mp3" length="78951316" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:22:12</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 19: Empowerment</title>
			<link>https://gbfeature.com/episodes/episode-19-empowerment/</link>
			<pubDate>Mon, 01 Jan 2018 17:12:54 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=737</guid>
			<description><![CDATA[Special Guest: Jenny Scheurle, game design lead at Opaque Space joins us from the near future to discuss how empowerment is an important aspect of game design. How does empowerment connect to player engagement? Does power fantasy circumvent the need for deep emotional engagement? How does empowerment and power fantasy affect us outside of games? [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Jenny Scheurle, game design lead at Opaque Space joins us from the near future to discuss how empowerment is an important aspect of game design. How does empowerment connect to player engagement? Does power fantasy circumvent the need for ]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Jenny Scheurle, game design lead at Opaque Space joins us from the near future to discuss how empowerment is an important aspect of game design. How does empowerment connect to player engagement? Does power fantasy circumvent the need for deep emotional engagement? How does empowerment and power fantasy affect us outside of games?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter,com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Jenny Scheurle | <a href="http://gaohmee.com/">http://gaohmee.com/</a> | <a href="http://www.twitter.com/Gaohmee">@Gaohmee</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Jenny Scheurle, game design lead at Opaque Space joins us from the near future to discuss how empowerment is an important aspect of game design. How does empowerment connect to player engagement? Does power fantasy circumvent the need for deep emotional engagement? How does empowerment and power fantasy affect us outside of games?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter,com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Jenny Scheurle | <a href="http://gaohmee.com/">http://gaohmee.com/</a> | <a href="http://www.twitter.com/Gaohmee">@Gaohmee</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Jenny Scheurle, game design lead at Opaque Space joins us from the near future to discuss how empowerment is an important aspect of game design. How does empowerment connect to player engagement? Does power fantasy circumvent the need for deep emotional engagement? How does empowerment and power fantasy affect us outside of games?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter,com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Jenny Scheurle | <a href="http://gaohmee.com/">http://gaohmee.com/</a> | <a href="http://www.twitter.com/Gaohmee">@Gaohmee</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2017/12/GBF-Episode-19.mp3" length="96919050" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:40:55</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 20: Endings</title>
			<link>https://gbfeature.com/episodes/episode-20-endings/</link>
			<pubDate>Mon, 15 Jan 2018 14:45:22 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=741</guid>
			<description><![CDATA[Special Guest: Kevin Chen, founder of Nuclear Fishin’ and the writer/director on the game Four Horsemen, ends up with us chatting about how to End a game. What defines the end of a game? What is the point of having an ending to a game? How many endings are too many endings? Are video games [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Kevin Chen, founder of Nuclear Fishin’ and the writer/director on the game Four Horsemen, ends up with us chatting about how to End a game. What defines the end of a game? What is the point of having an ending to a game? How many endings a]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Kevin Chen, founder of Nuclear Fishin’ and the writer/director on the game Four Horsemen, ends up with us chatting about how to End a game. What defines the end of a game? What is the point of having an ending to a game? How many endings are too many endings? Are video games better without stories?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: Kevin Chen | <a href="http://nuclearfishin.com/" target="_blank" rel="noopener">http://nuclearfishin.com/</a> | <a href="http://www.twitter.com/verticalblank" target="_blank" rel="noopener">@verticalblank</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Kevin Chen, founder of Nuclear Fishin’ and the writer/director on the game Four Horsemen, ends up with us chatting about how to End a game. What defines the end of a game? What is the point of having an ending to a game? How many endings are too many endings? Are video games better without stories?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: Kevin Chen | <a href="http://nuclearfishin.com/" target="_blank" rel="noopener">http://nuclearfishin.com/</a> | <a href="http://www.twitter.com/verticalblank" target="_blank" rel="noopener">@verticalblank</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Kevin Chen, founder of Nuclear Fishin’ and the writer/director on the game Four Horsemen, ends up with us chatting about how to End a game. What defines the end of a game? What is the point of having an ending to a game? How many endings are too many endings? Are video games better without stories?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: Kevin Chen | <a href="http://nuclearfishin.com/" target="_blank" rel="noopener">http://nuclearfishin.com/</a> | <a href="http://www.twitter.com/verticalblank" target="_blank" rel="noopener">@verticalblank</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/01/GBF-Episode-20.mp3" length="117362201" type="audio/mpeg"></enclosure>
			
			<itunes:duration>02:02:12</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 21: Radars and Compasses</title>
			<link>https://gbfeature.com/episodes/episode-21-radars-and-compasses/</link>
			<pubDate>Mon, 29 Jan 2018 14:27:08 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=811</guid>
			<description><![CDATA[Special Guest: Jarryd Huntley, the lead designer on Art Club Challenge and an organizer with the Cleveland Game Developers community, found his way to our podcast to talk about Radars and Compasses and how they can be used effectively in game design. Are they overused by developers as a crutch to account for lacking design [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Jarryd Huntley, the lead designer on Art Club Challenge and an organizer with the Cleveland Game Developers community, found his way to our podcast to talk about Radars and Compasses and how they can be used effectively in game design. Are]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Jarryd Huntley, the lead designer on Art Club Challenge and an organizer with the Cleveland Game Developers community, found his way to our podcast to talk about Radars and Compasses and how they can be used effectively in game design. Are they overused by developers as a crutch to account for lacking design in other areas?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Jarryd Huntley | <a href="http://www.artclubchallenge.com/" target="_blank" rel="noopener">http://www.artclubchallenge.com/</a> | @JarrydHuntley</p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Jarryd Huntley, the lead designer on Art Club Challenge and an organizer with the Cleveland Game Developers community, found his way to our podcast to talk about Radars and Compasses and how they can be used effectively in game design. Are they overused by developers as a crutch to account for lacking design in other areas?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Jarryd Huntley | <a href="http://www.artclubchallenge.com/" target="_blank" rel="noopener">http://www.artclubchallenge.com/</a> | @JarrydHuntley</p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Jarryd Huntley, the lead designer on Art Club Challenge and an organizer with the Cleveland Game Developers community, found his way to our podcast to talk about Radars and Compasses and how they can be used effectively in game design. Are they overused by developers as a crutch to account for lacking design in other areas?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Jarryd Huntley | <a href="http://www.artclubchallenge.com/" target="_blank" rel="noopener">http://www.artclubchallenge.com/</a> | @JarrydHuntley</p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/01/GBF%20-%20Episode%2021.mp3" length="87752374" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:31:21</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 22: Flight</title>
			<link>https://gbfeature.com/episodes/episode-22-flight/</link>
			<pubDate>Mon, 12 Feb 2018 14:28:55 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=820</guid>
			<description><![CDATA[Special Guest: Drew Scanlon, Creator/Producer of Cloth Map and former Giant Bomb Senior Video Producer, flies on by to talk about Flight in video games; everything from Mario to XPlane. How does flight in video games affect us outside of games? What games utilize the introduction of flight well? How has flight changed over time? [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Drew Scanlon, Creator/Producer of Cloth Map and former Giant Bomb Senior Video Producer, flies on by to talk about Flight in video games; everything from Mario to XPlane. How does flight in video games affect us outside of games? What game]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Drew Scanlon, Creator/Producer of Cloth Map and former Giant Bomb Senior Video Producer, flies on by to talk about Flight in video games; everything from Mario to XPlane. How does flight in video games affect us outside of games? What games utilize the introduction of flight well? How has flight changed over time?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twittler.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Drew Scanlon | <a href="http://www.clothmap.co">clothmap.co</a> | <a href="http://www.twitter.com/drewscanlon">@drewscanlon</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Drew Scanlon, Creator/Producer of Cloth Map and former Giant Bomb Senior Video Producer, flies on by to talk about Flight in video games; everything from Mario to XPlane. How does flight in video games affect us outside of games? What games utilize the introduction of flight well? How has flight changed over time?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twittler.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Drew Scanlon | <a href="http://www.clothmap.co">clothmap.co</a> | <a href="http://www.twitter.com/drewscanlon">@drewscanlon</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Drew Scanlon, Creator/Producer of Cloth Map and former Giant Bomb Senior Video Producer, flies on by to talk about Flight in video games; everything from Mario to XPlane. How does flight in video games affect us outside of games? What games utilize the introduction of flight well? How has flight changed over time?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twittler.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Drew Scanlon | <a href="http://www.clothmap.co">clothmap.co</a> | <a href="http://www.twitter.com/drewscanlon">@drewscanlon</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/02/GBF%20-%20Episode%2022.mp3" length="89840699" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:33:31</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 23: Silhouettes</title>
			<link>https://gbfeature.com/episodes/episode-23-silhouettes/</link>
			<pubDate>Mon, 26 Feb 2018 14:00:05 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=827</guid>
			<description><![CDATA[Special Guest: Will Smith (former Editor and Founder of Tested.com &#38; CEO of FOO VR) scopes out the podcast and talks with us about Silhouettes in character design. Which games use character silhouettes effectively and what kind of information do they communicate? Are they important for all games? What are some examples of games in which it&#8217;s [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Will Smith (former Editor and Founder of Tested.com &#38; CEO of FOO VR) scopes out the podcast and talks with us about Silhouettes in character design. Which games use character silhouettes effectively and what kind of information do they]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Will Smith (former Editor and Founder of Tested.com &amp; CEO <span style="font-weight: 400;">of FOO VR) </span>scopes out the podcast and talks with us about Silhouettes in character design. Which games use character silhouettes effectively and what kind of information do they communicate? Are they important for all games? What are some examples of games in which it&#8217;s less noticeable?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Will Smith | <a href="http://www.foovr.com" target="_blank" rel="noopener">www.foovr.com</a> | <a href="http://www.twitter.com/willsmith" target="_blank" rel="noopener">@willsmith</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Will Smith (former Editor and Founder of Tested.com &amp; CEO <span style="font-weight: 400;">of FOO VR) </span>scopes out the podcast and talks with us about Silhouettes in character design. Which games use character silhouettes effectively and what kind of information do they communicate? Are they important for all games? What are some examples of games in which it&#8217;s less noticeable?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Will Smith | <a href="http://www.foovr.com" target="_blank" rel="noopener">www.foovr.com</a> | <a href="http://www.twitter.com/willsmith" target="_blank" rel="noopener">@willsmith</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Will Smith (former Editor and Founder of Tested.com &amp; CEO <span style="font-weight: 400;">of FOO VR) </span>scopes out the podcast and talks with us about Silhouettes in character design. Which games use character silhouettes effectively and what kind of information do they communicate? Are they important for all games? What are some examples of games in which it&#8217;s less noticeable?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Will Smith | <a href="http://www.foovr.com" target="_blank" rel="noopener">www.foovr.com</a> | <a href="http://www.twitter.com/willsmith" target="_blank" rel="noopener">@willsmith</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/02/GBF%20-%20Episode%2023.mp3" length="75146978" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:18:12</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 24: Character Customization</title>
			<link>https://gbfeature.com/episodes/episode-24-character-customization/</link>
			<pubDate>Mon, 12 Mar 2018 12:35:48 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=838</guid>
			<description><![CDATA[Special Guest: Abby Russell, Associate Producer at Giant Bomb, pops in to chat about Character Customization in video games. Does the ability to customize the appearance of your character affect how you play a game? What methods do games use to provide options for character customization?  Is character customization important to you?  Send your feedback to podcast@gbfeature.com or [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Abby Russell, Associate Producer at Giant Bomb, pops in to chat about Character Customization in video games. Does the ability to customize the appearance of your character affect how you play a game? What methods do games use to provide o]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Abby Russell, Associate Producer at Giant Bomb, pops in to chat about Character Customization in video games. <span style="font-weight: 400;">Does the ability to customize the appearance of your character affect how you play a game? </span><span style="font-weight: 400;">What methods do games use to provide options for character customization?  Is character customization important to you? </span></p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Abby Russell | <a href="http://www.giantbomb.com" target="_blank" rel="noopener">www.giantbomb.com</a> | <a href="http://www.twitter.com/ybbaaabby" target="_blank" rel="noopener">@ybbaaabby </a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Abby Russell, Associate Producer at Giant Bomb, pops in to chat about Character Customization in video games. <span style="font-weight: 400;">Does the ability to customize the appearance of your character affect how you play a game? </span><span style="font-weight: 400;">What methods do games use to provide options for character customization?  Is character customization important to you? </span></p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Abby Russell | <a href="http://www.giantbomb.com" target="_blank" rel="noopener">www.giantbomb.com</a> | <a href="http://www.twitter.com/ybbaaabby" target="_blank" rel="noopener">@ybbaaabby </a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Abby Russell, Associate Producer at Giant Bomb, pops in to chat about Character Customization in video games. <span style="font-weight: 400;">Does the ability to customize the appearance of your character affect how you play a game? </span><span style="font-weight: 400;">What methods do games use to provide options for character customization?  Is character customization important to you? </span></p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature">@Gbfeature</a> on Twitter.</p>
<p>Guest: Abby Russell | <a href="http://www.giantbomb.com" target="_blank" rel="noopener">www.giantbomb.com</a> | <a href="http://www.twitter.com/ybbaaabby" target="_blank" rel="noopener">@ybbaaabby </a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/03/GBF%20-%20Episode%2024.mp3" length="74405612" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:17:25</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Bonus Episode: GDC 2018</title>
			<link>https://gbfeature.com/episodes/bonus-episode-gdc-2018/</link>
			<pubDate>Sat, 24 Mar 2018 01:14:29 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=845</guid>
			<description><![CDATA[Steve and Jarrod document their first GDC adventure &#160; Send your feedback, questions and comments to podcast@gbfeature.com or reach out on Twitter @Gbfeature]]></description>
			<itunes:subtitle><![CDATA[Steve and Jarrod document their first GDC adventure &#160; Send your feedback, questions and comments to podcast@gbfeature.com or reach out on Twitter @Gbfeature]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Steve and Jarrod document their first GDC adventure</p>
<p>&nbsp;</p>
<p>Send your feedback, questions and comments to podcast@gbfeature.com or reach out on Twitter @Gbfeature</p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Steve and Jarrod document their first GDC adventure</p>
<p>&nbsp;</p>
<p>Send your feedback, questions and comments to podcast@gbfeature.com or reach out on Twitter @Gbfeature</p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Steve and Jarrod document their first GDC adventure</p>
<p>&nbsp;</p>
<p>Send your feedback, questions and comments to podcast@gbfeature.com or reach out on Twitter @Gbfeature</p>
]]></googleplay:description>
						<itunes:image href="https://gbfeature.com/wp-content/uploads/2018/03/gdc2018.png"></itunes:image>
			<googleplay:image href="https://gbfeature.com/wp-content/uploads/2018/03/gdc2018.png"></googleplay:image>
							
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/03/Bonus-Episode-GDC.mp3" length="25387775" type="audio/mpeg"></enclosure>
			
			<itunes:duration>26:25</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 25: Children</title>
			<link>https://gbfeature.com/episodes/episode-25-children/</link>
			<pubDate>Mon, 26 Mar 2018 12:45:46 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=850</guid>
			<description><![CDATA[Special Guest: AJ Glasser joins us to talk about Children in video games. She&#8217;s a former journalist at GamePro magazine, Kotaku and other outlets and she&#8217;s currently the senior business developer at Unity. What games stick out in your mind for their depiction of children? How is that handled? What moral or ethical issues arise [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: AJ Glasser joins us to talk about Children in video games. She&#8217;s a former journalist at GamePro magazine, Kotaku and other outlets and she&#8217;s currently the senior business developer at Unity. What games stick out in your mind fo]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: AJ Glasser joins us to talk about Children in video games. She&#8217;s a former journalist at GamePro magazine, Kotaku and other outlets and she&#8217;s currently the senior business developer at Unity. What games stick out in your mind for their depiction of children? How is that handled? What moral or ethical issues arise when children are portrayed in games? Is violence portrayed against children somehow worse than violence portrayed towards adults?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: AJ Glasser | <a href="https://unity3d.com/" target="_blank" rel="noopener">https://unity3d.com/</a> | <a href="http://www.twitter.com/Joygirl007" target="_blank" rel="noopener">@Joygirl007</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: AJ Glasser joins us to talk about Children in video games. She&#8217;s a former journalist at GamePro magazine, Kotaku and other outlets and she&#8217;s currently the senior business developer at Unity. What games stick out in your mind for their depiction of children? How is that handled? What moral or ethical issues arise when children are portrayed in games? Is violence portrayed against children somehow worse than violence portrayed towards adults?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: AJ Glasser | <a href="https://unity3d.com/" target="_blank" rel="noopener">https://unity3d.com/</a> | <a href="http://www.twitter.com/Joygirl007" target="_blank" rel="noopener">@Joygirl007</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: AJ Glasser joins us to talk about Children in video games. She&#8217;s a former journalist at GamePro magazine, Kotaku and other outlets and she&#8217;s currently the senior business developer at Unity. What games stick out in your mind for their depiction of children? How is that handled? What moral or ethical issues arise when children are portrayed in games? Is violence portrayed against children somehow worse than violence portrayed towards adults?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter.</p>
<p>Guest: AJ Glasser | <a href="https://unity3d.com/" target="_blank" rel="noopener">https://unity3d.com/</a> | <a href="http://www.twitter.com/Joygirl007" target="_blank" rel="noopener">@Joygirl007</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/03/GBF%20-%20Episode%2025.mp3" length="90488805" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:34:09</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 26: Linear Narrative</title>
			<link>https://gbfeature.com/episodes/episode-26-linear-narrative/</link>
			<pubDate>Mon, 09 Apr 2018 12:45:13 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=857</guid>
			<description><![CDATA[Special Guest: Kim Belair,  former scriptwriter at Ubisoft &#38; the co-host of The Sexiest Podcast, introduces us to the world of linear narrative design in video games. In what ways does presenting a linear narrative positively impact a game? What games use linear narrative in interesting and unique ways? Do we have time to stop [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Kim Belair,  former scriptwriter at Ubisoft &#38; the co-host of The Sexiest Podcast, introduces us to the world of linear narrative design in video games. In what ways does presenting a linear narrative positively impact a game? What game]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Kim Belair, <span style="font-weight: 400;"> former scriptwriter at Ubisoft &amp; the co-host of The Sexiest Podcast,</span> introduces us to the world of linear narrative design in video games. In what ways does presenting a linear narrative positively impact a game? What games use linear narrative in interesting and unique ways? Do we have time to stop to help all these villagers?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Kim Belair | <a href="https://soundcloud.com/sexiestpod" target="_blank" rel="noopener">https://soundcloud.com/sexiestpod</a> | <a href="http://www.twitter.com/BagelofDeath" target="_blank" rel="noopener">@BagelofDeath</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Kim Belair, <span style="font-weight: 400;"> former scriptwriter at Ubisoft &amp; the co-host of The Sexiest Podcast,</span> introduces us to the world of linear narrative design in video games. In what ways does presenting a linear narrative positively impact a game? What games use linear narrative in interesting and unique ways? Do we have time to stop to help all these villagers?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Kim Belair | <a href="https://soundcloud.com/sexiestpod" target="_blank" rel="noopener">https://soundcloud.com/sexiestpod</a> | <a href="http://www.twitter.com/BagelofDeath" target="_blank" rel="noopener">@BagelofDeath</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Kim Belair, <span style="font-weight: 400;"> former scriptwriter at Ubisoft &amp; the co-host of The Sexiest Podcast,</span> introduces us to the world of linear narrative design in video games. In what ways does presenting a linear narrative positively impact a game? What games use linear narrative in interesting and unique ways? Do we have time to stop to help all these villagers?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Kim Belair | <a href="https://soundcloud.com/sexiestpod" target="_blank" rel="noopener">https://soundcloud.com/sexiestpod</a> | <a href="http://www.twitter.com/BagelofDeath" target="_blank" rel="noopener">@BagelofDeath</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/04/GBF-Episode-26.mp3" length="88098054" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:31:39</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 27: Seasonal Events</title>
			<link>https://gbfeature.com/episodes/episode-27-seasonal-events/</link>
			<pubDate>Mon, 23 Apr 2018 12:48:30 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=863</guid>
			<description><![CDATA[Special Guest: Cicero Holmes, host of the Spawn on Me podcast, stops by for a limited time to talk about video games that put on seasonal events. What games make good use of seasonal events? Do seasonal events favor a Christian audience? Do you suffer from FOMO? Do we all secretly want to be space [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Cicero Holmes, host of the Spawn on Me podcast, stops by for a limited time to talk about video games that put on seasonal events. What games make good use of seasonal events? Do seasonal events favor a Christian audience? Do you suffer fr]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Cicero Holmes, host of the Spawn on Me podcast, stops by for a limited time to talk about video games that put on seasonal events. What games make good use of seasonal events? Do seasonal events favor a Christian audience? Do you suffer from FOMO? Do we all secretly want to be space truckers? Find out by listening before it&#8217;s too late and this episode is gone forever!</p>
<p>We want to hear from you! Send your feedback to podcast@gbfeature.com or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Cicero Holmes | <a href="http://www.spawnon.me" target="_blank" rel="noopener">www.spawnon.me</a> | <a href="http://www.twitter.com/stubbystan" target="_blank" rel="noopener">@StubbyStan</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Cicero Holmes, host of the Spawn on Me podcast, stops by for a limited time to talk about video games that put on seasonal events. What games make good use of seasonal events? Do seasonal events favor a Christian audience? Do you suffer from FOMO? Do we all secretly want to be space truckers? Find out by listening before it&#8217;s too late and this episode is gone forever!</p>
<p>We want to hear from you! Send your feedback to podcast@gbfeature.com or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Cicero Holmes | <a href="http://www.spawnon.me" target="_blank" rel="noopener">www.spawnon.me</a> | <a href="http://www.twitter.com/stubbystan" target="_blank" rel="noopener">@StubbyStan</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Cicero Holmes, host of the Spawn on Me podcast, stops by for a limited time to talk about video games that put on seasonal events. What games make good use of seasonal events? Do seasonal events favor a Christian audience? Do you suffer from FOMO? Do we all secretly want to be space truckers? Find out by listening before it&#8217;s too late and this episode is gone forever!</p>
<p>We want to hear from you! Send your feedback to podcast@gbfeature.com or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Cicero Holmes | <a href="http://www.spawnon.me" target="_blank" rel="noopener">www.spawnon.me</a> | <a href="http://www.twitter.com/stubbystan" target="_blank" rel="noopener">@StubbyStan</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/04/GBF%20-%20Episode%2027.mp3" length="86830407" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:30:17</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 28: Shops</title>
			<link>https://gbfeature.com/episodes/episode-28-shops/</link>
			<pubDate>Mon, 07 May 2018 12:30:35 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=870</guid>
			<description><![CDATA[Special Guest: David Amador, developer on Quest of Dungeons and founder of Upfall Studios, opens his wares to us to take a look behind the scenes on designing shops and vendors in video games. What games include unhelpful or poor examples of shops? How have shops changed over time? Do shops reveal shortcomings in game [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: David Amador, developer on Quest of Dungeons and founder of Upfall Studios, opens his wares to us to take a look behind the scenes on designing shops and vendors in video games. What games include unhelpful or poor examples of shops? How h]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: David Amador, developer on Quest of Dungeons and founder of Upfall Studios, opens his wares to us to take a look behind the scenes on designing shops and vendors in video games. What games include unhelpful or poor examples of shops? How have shops changed over time? Do shops reveal shortcomings in game design?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: David Amador | <a href="http://www.upfallstudios.com/" target="_blank" rel="noopener">http://www.upfallstudios.com/</a> | <a href="http://www.twitter.com/DJ_Link" target="_blank" rel="noopener">@DJ_Link</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: David Amador, developer on Quest of Dungeons and founder of Upfall Studios, opens his wares to us to take a look behind the scenes on designing shops and vendors in video games. What games include unhelpful or poor examples of shops? How have shops changed over time? Do shops reveal shortcomings in game design?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: David Amador | <a href="http://www.upfallstudios.com/" target="_blank" rel="noopener">http://www.upfallstudios.com/</a> | <a href="http://www.twitter.com/DJ_Link" target="_blank" rel="noopener">@DJ_Link</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: David Amador, developer on Quest of Dungeons and founder of Upfall Studios, opens his wares to us to take a look behind the scenes on designing shops and vendors in video games. What games include unhelpful or poor examples of shops? How have shops changed over time? Do shops reveal shortcomings in game design?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: David Amador | <a href="http://www.upfallstudios.com/" target="_blank" rel="noopener">http://www.upfallstudios.com/</a> | <a href="http://www.twitter.com/DJ_Link" target="_blank" rel="noopener">@DJ_Link</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/05/GBF-Episode-28.mp3" length="81692835" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:24:57</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 29: Leveling Up</title>
			<link>https://gbfeature.com/episodes/episode-29-leveling-up/</link>
			<pubDate>Mon, 21 May 2018 09:15:38 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=877</guid>
			<description><![CDATA[Returning Guest: Tanya Depass of the Spawn on Me Podcast and founder of I Need Diverse Games chimes in on her thoughts about leveling and progression systems in video games. How have RPG elements creeped into every game in existence? Why is progression important? And what the hell exactly is the meaning of a Hunter [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Returning Guest: Tanya Depass of the Spawn on Me Podcast and founder of I Need Diverse Games chimes in on her thoughts about leveling and progression systems in video games. How have RPG elements creeped into every game in existence? Why is progression i]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Returning Guest: Tanya Depass of the Spawn on Me Podcast and founder of I Need Diverse Games chimes in on her thoughts about leveling and progression systems in video games. How have RPG elements creeped into every game in existence? Why is progression important? And what the hell exactly is the meaning of a Hunter Rank in Monster Hunter World?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Tanya Depass | <a href="http://www.INeedDiverseGames.net/" target="_blank" rel="noopener">http://www.INeedDiverseGames.net/</a> | <a href="http://www.twitter.com/cypheroftyr" target="_blank" rel="noopener">@cypheroftyr</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Returning Guest: Tanya Depass of the Spawn on Me Podcast and founder of I Need Diverse Games chimes in on her thoughts about leveling and progression systems in video games. How have RPG elements creeped into every game in existence? Why is progression important? And what the hell exactly is the meaning of a Hunter Rank in Monster Hunter World?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Tanya Depass | <a href="http://www.INeedDiverseGames.net/" target="_blank" rel="noopener">http://www.INeedDiverseGames.net/</a> | <a href="http://www.twitter.com/cypheroftyr" target="_blank" rel="noopener">@cypheroftyr</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Returning Guest: Tanya Depass of the Spawn on Me Podcast and founder of I Need Diverse Games chimes in on her thoughts about leveling and progression systems in video games. How have RPG elements creeped into every game in existence? Why is progression important? And what the hell exactly is the meaning of a Hunter Rank in Monster Hunter World?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Tanya Depass | <a href="http://www.INeedDiverseGames.net/" target="_blank" rel="noopener">http://www.INeedDiverseGames.net/</a> | <a href="http://www.twitter.com/cypheroftyr" target="_blank" rel="noopener">@cypheroftyr</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/05/GBF%20-%20Episode%2029.mp3" length="97342481" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:41:14</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 30: Lore</title>
			<link>https://gbfeature.com/episodes/episode-30-lore/</link>
			<pubDate>Mon, 04 Jun 2018 12:45:55 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=884</guid>
			<description><![CDATA[Special Guest: Ari MacGillivray is the former writer at Ubisoft for games like Assassins Creed, Far Cry and For Honor and she joins us to fill in the gaps between our knowledge and understanding of how Lore in video games is presented. Do certain types of games lend themselves to storytelling through lore? Is there [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Ari MacGillivray is the former writer at Ubisoft for games like Assassins Creed, Far Cry and For Honor and she joins us to fill in the gaps between our knowledge and understanding of how Lore in video games is presented. Do certain types o]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Ari MacGillivray is the former writer at Ubisoft for games like Assassins Creed, Far Cry and For Honor and she joins us to fill in the gaps between our knowledge and understanding of how Lore in video games is presented. Do certain types of games lend themselves to storytelling through lore? Is there such a thing as too much lore? Too little? And what is going on in the story of Dark Souls?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Ari MacGillivray | <a href="https://www.reflectorentertainment.com/" target="_blank" rel="noopener">https://www.reflectorentertainment.com/</a> | <a href="http://www.twitter.com/macgillivray514" target="_blank" rel="noopener">@macgillivray514</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Ari MacGillivray is the former writer at Ubisoft for games like Assassins Creed, Far Cry and For Honor and she joins us to fill in the gaps between our knowledge and understanding of how Lore in video games is presented. Do certain types of games lend themselves to storytelling through lore? Is there such a thing as too much lore? Too little? And what is going on in the story of Dark Souls?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Ari MacGillivray | <a href="https://www.reflectorentertainment.com/" target="_blank" rel="noopener">https://www.reflectorentertainment.com/</a> | <a href="http://www.twitter.com/macgillivray514" target="_blank" rel="noopener">@macgillivray514</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Ari MacGillivray is the former writer at Ubisoft for games like Assassins Creed, Far Cry and For Honor and she joins us to fill in the gaps between our knowledge and understanding of how Lore in video games is presented. Do certain types of games lend themselves to storytelling through lore? Is there such a thing as too much lore? Too little? And what is going on in the story of Dark Souls?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Ari MacGillivray | <a href="https://www.reflectorentertainment.com/" target="_blank" rel="noopener">https://www.reflectorentertainment.com/</a> | <a href="http://www.twitter.com/macgillivray514" target="_blank" rel="noopener">@macgillivray514</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/06/GBF-Episode-30.mp3" length="92230714" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:49:35</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 31: Silent Protagonists</title>
			<link>https://gbfeature.com/episodes/episode-31-silent-protagonists/</link>
			<pubDate>Mon, 18 Jun 2018 12:00:10 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=891</guid>
			<description><![CDATA[Special Guest: Jeff Mattas was a regular on the Weekend Confirmed Podcast and now he’s a freelance writer and voice actor for video games. He leads us through a not so silent debate on the decision to make your lead character a Silent Protagonist and what makes that a successful design choice. What games have [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Jeff Mattas was a regular on the Weekend Confirmed Podcast and now he’s a freelance writer and voice actor for video games. He leads us through a not so silent debate on the decision to make your lead character a Silent Protagonist and wha]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Jeff Mattas was a regular on the Weekend Confirmed Podcast and now he’s a freelance writer and voice actor for video games. He leads us through a not so silent debate on the decision to make your lead character a Silent Protagonist and what makes that a successful design choice. What games have a positive example or make good use of a silent protagonist? What games are hindered by including a silent protagonist? What would a deep conversation with Mario be like?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Jeff Mattas | <a href="https://www.thevoicerealm.com/talent/Jeff.Mattas" target="_blank" rel="noopener">https://www.thevoicerealm.com/talent/Jeff.Mattas</a> | <a href="http://www.twitter.com/JeffMattas" target="_blank" rel="noopener">@JeffMattas</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Jeff Mattas was a regular on the Weekend Confirmed Podcast and now he’s a freelance writer and voice actor for video games. He leads us through a not so silent debate on the decision to make your lead character a Silent Protagonist and what makes that a successful design choice. What games have a positive example or make good use of a silent protagonist? What games are hindered by including a silent protagonist? What would a deep conversation with Mario be like?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Jeff Mattas | <a href="https://www.thevoicerealm.com/talent/Jeff.Mattas" target="_blank" rel="noopener">https://www.thevoicerealm.com/talent/Jeff.Mattas</a> | <a href="http://www.twitter.com/JeffMattas" target="_blank" rel="noopener">@JeffMattas</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Jeff Mattas was a regular on the Weekend Confirmed Podcast and now he’s a freelance writer and voice actor for video games. He leads us through a not so silent debate on the decision to make your lead character a Silent Protagonist and what makes that a successful design choice. What games have a positive example or make good use of a silent protagonist? What games are hindered by including a silent protagonist? What would a deep conversation with Mario be like?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Jeff Mattas | <a href="https://www.thevoicerealm.com/talent/Jeff.Mattas" target="_blank" rel="noopener">https://www.thevoicerealm.com/talent/Jeff.Mattas</a> | <a href="http://www.twitter.com/JeffMattas" target="_blank" rel="noopener">@JeffMattas</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/06/GBF%20-%20Episode%2031.mp3" length="76576632" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:30:55</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 32: Tension</title>
			<link>https://gbfeature.com/episodes/episode-32-tension/</link>
			<pubDate>Mon, 02 Jul 2018 17:14:14 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=897</guid>
			<description><![CDATA[Special Guest: Caleb Grace, the Lead Designer on The Lord of the Rings LCG, joins us for a non-stop thrill ride through our attempts to define tension as a mechanic in video game design. What types of things do designers use to create tension? Is tension a prerequisite to qualify something as a game? Send [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Caleb Grace, the Lead Designer on The Lord of the Rings LCG, joins us for a non-stop thrill ride through our attempts to define tension as a mechanic in video game design. What types of things do designers use to create tension? Is tension]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Caleb Grace, the Lead Designer on The Lord of the Rings LCG, joins us for a non-stop thrill ride through our attempts to define tension as a mechanic in video game design. What types of things do designers use to create tension? Is tension a prerequisite to qualify something as a game?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Caleb Grace | <a href="https://www.fantasyflightgames.com" target="_blank" rel="noopener">https://www.fantasyflightgames.com</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Caleb Grace, the Lead Designer on The Lord of the Rings LCG, joins us for a non-stop thrill ride through our attempts to define tension as a mechanic in video game design. What types of things do designers use to create tension? Is tension a prerequisite to qualify something as a game?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Caleb Grace | <a href="https://www.fantasyflightgames.com" target="_blank" rel="noopener">https://www.fantasyflightgames.com</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Caleb Grace, the Lead Designer on The Lord of the Rings LCG, joins us for a non-stop thrill ride through our attempts to define tension as a mechanic in video game design. What types of things do designers use to create tension? Is tension a prerequisite to qualify something as a game?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Caleb Grace | <a href="https://www.fantasyflightgames.com" target="_blank" rel="noopener">https://www.fantasyflightgames.com</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/07/GBF-Episode-32.mp3" length="64379678" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:16:22</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 33: Community Feedback</title>
			<link>https://gbfeature.com/episodes/episode-33-community-feedback/</link>
			<pubDate>Mon, 16 Jul 2018 12:31:33 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=903</guid>
			<description><![CDATA[Special Guest: Dany Peña, founder of Gamertag Radio, throws in his two cents about how Community Feedback is considered in the game development process. How do we interpret an influx of opinion and implement it in an actionable manner? How do we get developers to support their employees? &#160; Send your feedback to podcast@gbfeature.com or [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Dany Peña, founder of Gamertag Radio, throws in his two cents about how Community Feedback is considered in the game development process. How do we interpret an influx of opinion and implement it in an actionable manner? How do we get deve]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Dany Peña, founder of Gamertag Radio, throws in his two cents about how Community Feedback is considered in the game development process. How do we interpret an influx of opinion and implement it in an actionable manner? How do we get developers to support their employees?</p>
<p>&nbsp;</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>&nbsp;</p>
<p>Guest: Danny Peña | <a href="https://twitter.com/godfree" target="_blank" rel="noopener">@Godfree</a> | <a href="https://www.gamertagradio.com" target="_blank" rel="noopener">https://www.gamertagradio.com</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Dany Peña, founder of Gamertag Radio, throws in his two cents about how Community Feedback is considered in the game development process. How do we interpret an influx of opinion and implement it in an actionable manner? How do we get developers to support their employees?</p>
<p>&nbsp;</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>&nbsp;</p>
<p>Guest: Danny Peña | <a href="https://twitter.com/godfree" target="_blank" rel="noopener">@Godfree</a> | <a href="https://www.gamertagradio.com" target="_blank" rel="noopener">https://www.gamertagradio.com</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Dany Peña, founder of Gamertag Radio, throws in his two cents about how Community Feedback is considered in the game development process. How do we interpret an influx of opinion and implement it in an actionable manner? How do we get developers to support their employees?</p>
<p>&nbsp;</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>&nbsp;</p>
<p>Guest: Danny Peña | <a href="https://twitter.com/godfree" target="_blank" rel="noopener">@Godfree</a> | <a href="https://www.gamertagradio.com" target="_blank" rel="noopener">https://www.gamertagradio.com</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/07/GBF%20-%20Episode%2033.mp3" length="84057799" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:39:41</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 34: Romance</title>
			<link>https://gbfeature.com/episodes/episode-34-romance/</link>
			<pubDate>Mon, 30 Jul 2018 12:45:43 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=911</guid>
			<description><![CDATA[Special Guest: Victoria Tran is a community developer at KitFox Games and currently working on Boyfriend Dungeon where you get to date your weapons. She helps guide us through the lovestruck world of Romance in video games. How do you fit human relationships into an algorithm? How does Romance in games often fall short and [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Victoria Tran is a community developer at KitFox Games and currently working on Boyfriend Dungeon where you get to date your weapons. She helps guide us through the lovestruck world of Romance in video games. How do you fit human relations]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Victoria Tran is a community developer at KitFox Games and currently working on Boyfriend Dungeon where you get to date your weapons. She helps guide us through the lovestruck world of Romance in video games. How do you fit human relationships into an algorithm? How does Romance in games often fall short and when will we get an AI like in the film &#8220;Her&#8221;?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Victoria Tran | <a href="http://www.twitter.com/TheVTran" target="_blank" rel="noopener">@TheVTran</a> | <a href="https://www.instagram.com/peachbuttcomics/" target="_blank" rel="noopener">https://www.instagram.com/peachbuttcomics/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Victoria Tran is a community developer at KitFox Games and currently working on Boyfriend Dungeon where you get to date your weapons. She helps guide us through the lovestruck world of Romance in video games. How do you fit human relationships into an algorithm? How does Romance in games often fall short and when will we get an AI like in the film &#8220;Her&#8221;?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Victoria Tran | <a href="http://www.twitter.com/TheVTran" target="_blank" rel="noopener">@TheVTran</a> | <a href="https://www.instagram.com/peachbuttcomics/" target="_blank" rel="noopener">https://www.instagram.com/peachbuttcomics/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Victoria Tran is a community developer at KitFox Games and currently working on Boyfriend Dungeon where you get to date your weapons. She helps guide us through the lovestruck world of Romance in video games. How do you fit human relationships into an algorithm? How does Romance in games often fall short and when will we get an AI like in the film &#8220;Her&#8221;?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Victoria Tran | <a href="http://www.twitter.com/TheVTran" target="_blank" rel="noopener">@TheVTran</a> | <a href="https://www.instagram.com/peachbuttcomics/" target="_blank" rel="noopener">https://www.instagram.com/peachbuttcomics/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/07/GBF%20-%20Episode%2034.mp3" length="65999328" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:18:05</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Sorry, We&#8217;re AFK</title>
			<link>https://gbfeature.com/episodes/sorry-were-afk/</link>
			<pubDate>Mon, 13 Aug 2018 18:24:47 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=918</guid>
			<description><![CDATA[Sorry! We&#8217;re AFK this week but we still have a bunch of Narcosis codes to giveaway. While you&#8217;re on the edge of your seat waiting for us to return, go back and check out Epsisode 34: Romance with Victoria Tran. That episode contains instructions on how to get your free code for Steam, XBOX or [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Sorry! We&#8217;re AFK this week but we still have a bunch of Narcosis codes to giveaway. While you&#8217;re on the edge of your seat waiting for us to return, go back and check out Epsisode 34: Romance with Victoria Tran. That episode contains instructi]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Sorry! We&#8217;re AFK this week but we still have a bunch of Narcosis codes to giveaway. While you&#8217;re on the edge of your seat waiting for us to return, go back and check out Epsisode 34: Romance with Victoria Tran. That episode contains instructions on how to get your free code for Steam, XBOX or PS4.</p>
<p>We&#8217;ll BRB will another episode and another topic so stay tuned. Thank you to all our fans for being amazing people. We&#8217;ll see you on the next one.</p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Sorry! We&#8217;re AFK this week but we still have a bunch of Narcosis codes to giveaway. While you&#8217;re on the edge of your seat waiting for us to return, go back and check out Epsisode 34: Romance with Victoria Tran. That episode contains instructions on how to get your free code for Steam, XBOX or PS4.</p>
<p>We&#8217;ll BRB will another episode and another topic so stay tuned. Thank you to all our fans for being amazing people. We&#8217;ll see you on the next one.</p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Sorry! We&#8217;re AFK this week but we still have a bunch of Narcosis codes to giveaway. While you&#8217;re on the edge of your seat waiting for us to return, go back and check out Epsisode 34: Romance with Victoria Tran. That episode contains instructions on how to get your free code for Steam, XBOX or PS4.</p>
<p>We&#8217;ll BRB will another episode and another topic so stay tuned. Thank you to all our fans for being amazing people. We&#8217;ll see you on the next one.</p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/08/GBF-Episode-Z1.mp3" length="1502339" type="audio/mpeg"></enclosure>
			
			<itunes:duration>0:00</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Bonus Episode: Aging Games</title>
			<link>https://gbfeature.com/episodes/bonus-episode-aging-games/</link>
			<pubDate>Mon, 27 Aug 2018 20:39:11 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=922</guid>
			<description><![CDATA[Steve and Jarrod take a moment to discuss how Aging Games are holding up with a modern context. Is it important to play games in their day? Does Half-Life 2 hold up? Does games-as-a-service mean the doom of a huge portion of gaming history? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter]]></description>
			<itunes:subtitle><![CDATA[Steve and Jarrod take a moment to discuss how Aging Games are holding up with a modern context. Is it important to play games in their day? Does Half-Life 2 hold up? Does games-as-a-service mean the doom of a huge portion of gaming history? Send your fee]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Steve and Jarrod take a moment to discuss how Aging Games are holding up with a modern context. Is it important to play games in their day? Does Half-Life 2 hold up? Does games-as-a-service mean the doom of a huge portion of gaming history?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Steve and Jarrod take a moment to discuss how Aging Games are holding up with a modern context. Is it important to play games in their day? Does Half-Life 2 hold up? Does games-as-a-service mean the doom of a huge portion of gaming history?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Steve and Jarrod take a moment to discuss how Aging Games are holding up with a modern context. Is it important to play games in their day? Does Half-Life 2 hold up? Does games-as-a-service mean the doom of a huge portion of gaming history?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/08/GBF-Episode-B3.mp3" length="56652581" type="audio/mpeg"></enclosure>
			
			<itunes:duration>58:33</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 35: Open Worlds</title>
			<link>https://gbfeature.com/episodes/episode-35-open-worlds/</link>
			<pubDate>Tue, 16 Oct 2018 12:38:52 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=927</guid>
			<description><![CDATA[Special Guest: Tristan Moore is the co-founder and lead designer at Broken Widow Studios. He accepted a sidequest from a message board and ended up walking us through Open World game design and theory. We&#8217;re back after our short hiatus to ask: What are some of our first open world game experiences? How have open [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Tristan Moore is the co-founder and lead designer at Broken Widow Studios. He accepted a sidequest from a message board and ended up walking us through Open World game design and theory. We&#8217;re back after our short hiatus to ask: What]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Tristan Moore is the co-founder and lead designer at Broken Widow Studios. He accepted a sidequest from a message board and ended up walking us through Open World game design and theory. We&#8217;re back after our short hiatus to ask: What are some of our first open world game experiences? How have open worlds changed over time? And where exactly am I supposed to be going next?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Tristan Moore | <a href="http://www.twitter.com/TristanParrish" target="_blank" rel="noopener">@TristanParrish</a> | <a href="https://www.brokenwindowstudios.com/" target="_blank" rel="noopener">https://www.brokenwindowstudios.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Tristan Moore is the co-founder and lead designer at Broken Widow Studios. He accepted a sidequest from a message board and ended up walking us through Open World game design and theory. We&#8217;re back after our short hiatus to ask: What are some of our first open world game experiences? How have open worlds changed over time? And where exactly am I supposed to be going next?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Tristan Moore | <a href="http://www.twitter.com/TristanParrish" target="_blank" rel="noopener">@TristanParrish</a> | <a href="https://www.brokenwindowstudios.com/" target="_blank" rel="noopener">https://www.brokenwindowstudios.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Tristan Moore is the co-founder and lead designer at Broken Widow Studios. He accepted a sidequest from a message board and ended up walking us through Open World game design and theory. We&#8217;re back after our short hiatus to ask: What are some of our first open world game experiences? How have open worlds changed over time? And where exactly am I supposed to be going next?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Tristan Moore | <a href="http://www.twitter.com/TristanParrish" target="_blank" rel="noopener">@TristanParrish</a> | <a href="https://www.brokenwindowstudios.com/" target="_blank" rel="noopener">https://www.brokenwindowstudios.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/10/GBF%20-%20Episode%2035.mp3" length="95305578" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:38:49</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 36: Puzzles</title>
			<link>https://gbfeature.com/episodes/episode-36-puzzles/</link>
			<pubDate>Tue, 30 Oct 2018 17:57:47 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=933</guid>
			<description><![CDATA[Special Guest: Osama Dorias is the senior game designer at Warner Bros. He stopped by to piece together how puzzles mesh with the rest of the game. What defines something as puzzle game? How has the internet changed the nature of puzzle design? How can we get the license to Clue and who can connect [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Osama Dorias is the senior game designer at Warner Bros. He stopped by to piece together how puzzles mesh with the rest of the game. What defines something as puzzle game? How has the internet changed the nature of puzzle design? How can w]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Osama Dorias is the senior game designer at Warner Bros. He stopped by to piece together how puzzles mesh with the rest of the game. What defines something as puzzle game? How has the internet changed the nature of puzzle design? How can we get the license to Clue and who can connect us with Tim Curry?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Osama Dorias |<a href="http://www.twitter.com/osamadorias" target="_blank" rel="noopener"> @osamadorias</a> | <a href="http://osamadorias.com/" target="_blank" rel="noopener">http://osamadorias.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Osama Dorias is the senior game designer at Warner Bros. He stopped by to piece together how puzzles mesh with the rest of the game. What defines something as puzzle game? How has the internet changed the nature of puzzle design? How can we get the license to Clue and who can connect us with Tim Curry?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Osama Dorias |<a href="http://www.twitter.com/osamadorias" target="_blank" rel="noopener"> @osamadorias</a> | <a href="http://osamadorias.com/" target="_blank" rel="noopener">http://osamadorias.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Osama Dorias is the senior game designer at Warner Bros. He stopped by to piece together how puzzles mesh with the rest of the game. What defines something as puzzle game? How has the internet changed the nature of puzzle design? How can we get the license to Clue and who can connect us with Tim Curry?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Osama Dorias |<a href="http://www.twitter.com/osamadorias" target="_blank" rel="noopener"> @osamadorias</a> | <a href="http://osamadorias.com/" target="_blank" rel="noopener">http://osamadorias.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/10/GBF%20-%20Episode%2036.mp3" length="82568042" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:25:30</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>VOTE!</title>
			<link>https://gbfeature.com/episodes/vote/</link>
			<pubDate>Mon, 05 Nov 2018 12:00:46 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=939</guid>
			<description><![CDATA[November 6th is election day in the United States. Please let your voice be heard. Voting is a gift and a responsibility that we all share. Check out www.vote.org for information about same day registration and a locator for your polling place. Good luck and godspeed, America.]]></description>
			<itunes:subtitle><![CDATA[November 6th is election day in the United States. Please let your voice be heard. Voting is a gift and a responsibility that we all share. Check out www.vote.org for information about same day registration and a locator for your polling place. Good luck]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>November 6th is election day in the United States. Please let your voice be heard. Voting is a gift and a responsibility that we all share. Check out <a href="http://www.vote.org" target="_blank" rel="noopener">www.vote.org</a> for information about same day registration and a locator for your polling place.</p>
<p>Good luck and godspeed, America.</p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>November 6th is election day in the United States. Please let your voice be heard. Voting is a gift and a responsibility that we all share. Check out <a href="http://www.vote.org" target="_blank" rel="noopener">www.vote.org</a> for information about same day registration and a locator for your polling place.</p>
<p>Good luck and godspeed, America.</p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>November 6th is election day in the United States. Please let your voice be heard. Voting is a gift and a responsibility that we all share. Check out <a href="http://www.vote.org" target="_blank" rel="noopener">www.vote.org</a> for information about same day registration and a locator for your polling place.</p>
<p>Good luck and godspeed, America.</p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/11/GBF-Episode-Z2.mp3" length="3485448" type="audio/mpeg"></enclosure>
			
			<itunes:duration>0:00</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 37: Educational Games</title>
			<link>https://gbfeature.com/episodes/episode-37-educational-games/</link>
			<pubDate>Tue, 13 Nov 2018 12:45:53 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=944</guid>
			<description><![CDATA[Special Guest: Elaine Gómez is a game designer at E-Line Media and content developer for Make Room. She schools us on the topic of Educational video games. What&#8217;s more effective: A game where you learn through mechanics or a game that identifies itsellf as an &#8220;educational game&#8221; from the start? What kinds of lessons are [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Elaine Gómez is a game designer at E-Line Media and content developer for Make Room. She schools us on the topic of Educational video games. What&#8217;s more effective: A game where you learn through mechanics or a game that identifies it]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Elaine Gómez is a game designer at E-Line Media and content developer for Make Room. She schools us on the topic of Educational video games. What&#8217;s more effective: A game where you learn through mechanics or a game that identifies itsellf as an &#8220;educational game&#8221; from the start? What kinds of lessons are games effective at teaching? And did you know that there was more than just the hunting in Oregon Trail?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Elaine Gómez| <a href="http://www.twitter.com/chulatastic" target="_blank" rel="noopener noreferrer">@chulatastic</a> | <a href="http://createdvoid.com" target="_blank" rel="noopener noreferrer">http://createdvoid.com</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Elaine Gómez is a game designer at E-Line Media and content developer for Make Room. She schools us on the topic of Educational video games. What&#8217;s more effective: A game where you learn through mechanics or a game that identifies itsellf as an &#8220;educational game&#8221; from the start? What kinds of lessons are games effective at teaching? And did you know that there was more than just the hunting in Oregon Trail?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Elaine Gómez| <a href="http://www.twitter.com/chulatastic" target="_blank" rel="noopener noreferrer">@chulatastic</a> | <a href="http://createdvoid.com" target="_blank" rel="noopener noreferrer">http://createdvoid.com</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Elaine Gómez is a game designer at E-Line Media and content developer for Make Room. She schools us on the topic of Educational video games. What&#8217;s more effective: A game where you learn through mechanics or a game that identifies itsellf as an &#8220;educational game&#8221; from the start? What kinds of lessons are games effective at teaching? And did you know that there was more than just the hunting in Oregon Trail?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Elaine Gómez| <a href="http://www.twitter.com/chulatastic" target="_blank" rel="noopener noreferrer">@chulatastic</a> | <a href="http://createdvoid.com" target="_blank" rel="noopener noreferrer">http://createdvoid.com</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/11/GBF-Episode-37.mp3" length="82148773" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:25:02</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 38: Emotes</title>
			<link>https://gbfeature.com/episodes/episode-38-emotes/</link>
			<pubDate>Tue, 27 Nov 2018 12:35:27 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=951</guid>
			<description><![CDATA[Returning Guest: Kahlief Adams from Spawn on Me dances his way into a discussion about emotes in video games. What are the origins of emotes in games? How have emotes worked their way into game mechanics? Who owns the IP of an emote? How to floss dance? Send your feedback to podcast@gbfeature.com or reach out [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Returning Guest: Kahlief Adams from Spawn on Me dances his way into a discussion about emotes in video games. What are the origins of emotes in games? How have emotes worked their way into game mechanics? Who owns the IP of an emote? How to floss dance? ]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Returning Guest: Kahlief Adams from Spawn on Me dances his way into a discussion about emotes in video games. What are the origins of emotes in games? How have emotes worked their way into game mechanics? Who owns the IP of an emote? How to floss dance?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Kahlief Adams | <a href="http://www.twitter.com/kahjahkins" target="_blank" rel="noopener">@Kahjahkins</a> | <a href="http://www.spawnon.me" target="_blank" rel="noopener">http://www.spawnon.me</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Returning Guest: Kahlief Adams from Spawn on Me dances his way into a discussion about emotes in video games. What are the origins of emotes in games? How have emotes worked their way into game mechanics? Who owns the IP of an emote? How to floss dance?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Kahlief Adams | <a href="http://www.twitter.com/kahjahkins" target="_blank" rel="noopener">@Kahjahkins</a> | <a href="http://www.spawnon.me" target="_blank" rel="noopener">http://www.spawnon.me</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Returning Guest: Kahlief Adams from Spawn on Me dances his way into a discussion about emotes in video games. What are the origins of emotes in games? How have emotes worked their way into game mechanics? Who owns the IP of an emote? How to floss dance?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Kahlief Adams | <a href="http://www.twitter.com/kahjahkins" target="_blank" rel="noopener">@Kahjahkins</a> | <a href="http://www.spawnon.me" target="_blank" rel="noopener">http://www.spawnon.me</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/11/GBF-Episode-38.mp3" length="82554988" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:25:24</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 39: Dailies and Weeklies</title>
			<link>https://gbfeature.com/episodes/episode-39-dailies-and-weeklies/</link>
			<pubDate>Wed, 19 Dec 2018 08:42:19 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=956</guid>
			<description><![CDATA[Special Guest: Dr. Anthony Bean (aka The Video Game Doc) is a clinical psychologist and author. He makes a house call to walk us through daily and weekly quest design in video games. Do those quests deliver effective or meaningful expereinces? And; what&#8217;s the psychology of adding daily quests to your game? Send your feedback [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Dr. Anthony Bean (aka The Video Game Doc) is a clinical psychologist and author. He makes a house call to walk us through daily and weekly quest design in video games. Do those quests deliver effective or meaningful expereinces? And; what&]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Dr. Anthony Bean (aka The Video Game Doc) is a clinical psychologist and author. He makes a house call to walk us through daily and weekly quest design in video games. Do those quests deliver effective or meaningful expereinces? And; what&#8217;s the psychology of adding daily quests to your game?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out<a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener"> @Gbfeature</a> on Twitter</p>
<p>Guest: Dr. Anthony Bean | <a href="http://www.twitter.com/VideoGameDoc" target="_blank" rel="noopener">@VideoGameDoc</a> | <a href="https://anthonymbean.com/" target="_blank" rel="noopener">https://anthonymbean.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Dr. Anthony Bean (aka The Video Game Doc) is a clinical psychologist and author. He makes a house call to walk us through daily and weekly quest design in video games. Do those quests deliver effective or meaningful expereinces? And; what&#8217;s the psychology of adding daily quests to your game?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out<a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener"> @Gbfeature</a> on Twitter</p>
<p>Guest: Dr. Anthony Bean | <a href="http://www.twitter.com/VideoGameDoc" target="_blank" rel="noopener">@VideoGameDoc</a> | <a href="https://anthonymbean.com/" target="_blank" rel="noopener">https://anthonymbean.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Dr. Anthony Bean (aka The Video Game Doc) is a clinical psychologist and author. He makes a house call to walk us through daily and weekly quest design in video games. Do those quests deliver effective or meaningful expereinces? And; what&#8217;s the psychology of adding daily quests to your game?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out<a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener"> @Gbfeature</a> on Twitter</p>
<p>Guest: Dr. Anthony Bean | <a href="http://www.twitter.com/VideoGameDoc" target="_blank" rel="noopener">@VideoGameDoc</a> | <a href="https://anthonymbean.com/" target="_blank" rel="noopener">https://anthonymbean.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2018/12/GBF-Episode-39.mp3" length="83760730" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:26:37</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 40: Quality Assurance</title>
			<link>https://gbfeature.com/episodes/episode-40-quality-assurance/</link>
			<pubDate>Tue, 29 Jan 2019 12:45:02 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=960</guid>
			<description><![CDATA[Returning Guest: Matthew Burnside certifies our discussion on how the QA process works for video games. Why do we have so many Day 1 patches these days? Is the QA team considered developers? How many hours does it take to ship a game? He helps us answer all those questions and more on this week&#8217;s [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Returning Guest: Matthew Burnside certifies our discussion on how the QA process works for video games. Why do we have so many Day 1 patches these days? Is the QA team considered developers? How many hours does it take to ship a game? He helps us answer ]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Returning Guest: Matthew Burnside certifies our discussion on how the QA process works for video games. Why do we have so many Day 1 patches these days? Is the QA team considered developers? How many hours does it take to ship a game? He helps us answer all those questions and more on this week&#8217;s GBF!</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Matthew Burnside | <a href="http://www.twitter.com/MatthewBurnside" target="_blank" rel="noopener">@MatthewBurnside</a> | <a href="http://www.thisisradpodcast.com/" target="_blank" rel="noopener">http://www.thisisradpodcast.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Returning Guest: Matthew Burnside certifies our discussion on how the QA process works for video games. Why do we have so many Day 1 patches these days? Is the QA team considered developers? How many hours does it take to ship a game? He helps us answer all those questions and more on this week&#8217;s GBF!</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Matthew Burnside | <a href="http://www.twitter.com/MatthewBurnside" target="_blank" rel="noopener">@MatthewBurnside</a> | <a href="http://www.thisisradpodcast.com/" target="_blank" rel="noopener">http://www.thisisradpodcast.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Returning Guest: Matthew Burnside certifies our discussion on how the QA process works for video games. Why do we have so many Day 1 patches these days? Is the QA team considered developers? How many hours does it take to ship a game? He helps us answer all those questions and more on this week&#8217;s GBF!</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Matthew Burnside | <a href="http://www.twitter.com/MatthewBurnside" target="_blank" rel="noopener">@MatthewBurnside</a> | <a href="http://www.thisisradpodcast.com/" target="_blank" rel="noopener">http://www.thisisradpodcast.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/01/GBF-Episode-40.mp3" length="86908804" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:29:51</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 41: Side Quests 2</title>
			<link>https://gbfeature.com/episodes/episode-41-side-quests-2/</link>
			<pubDate>Wed, 13 Feb 2019 21:43:26 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=968</guid>
			<description><![CDATA[***Producer&#8217;s Note: We had some technical issues on Steve&#8217;s mic that gets worse over time. You may hear some clicking and popping towards the end that we were unable to get out. The problem has been fixed for future episodes. We apologize for the inconvenience.*** Returning Guests: Kim Belair &#38; Ari MacGillivray are game designers [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[***Producer&#8217;s Note: We had some technical issues on Steve&#8217;s mic that gets worse over time. You may hear some clicking and popping towards the end that we were unable to get out. The problem has been fixed for future episodes. We apologize for]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>***Producer&#8217;s Note: We had some technical issues on Steve&#8217;s mic that gets worse over time. You may hear some clicking and popping towards the end that we were unable to get out. The problem has been fixed for future episodes. We apologize for the inconvenience.***</p>
<p>Returning Guests: Kim Belair &amp; Ari MacGillivray are game designers and they step off their golden path to revisit our discussion about Side Quest design. As writers, what is their approach to these tangential trips? How have side quests evolved over time? And: What happens when you run into a Moose?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guests: Kim Belair &amp; Ari MacGillivray | <a href="http://www.twitter.com/bagelofdeath" target="_blank" rel="noopener">@BagelofDeath</a> / <a href="http://www.twitter.com/macgillivray514" target="_blank" rel="noopener">@macgillivray514</a> | <a href="https://sweetba.by/" target="_blank" rel="noopener">https://sweetba.by/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>***Producer&#8217;s Note: We had some technical issues on Steve&#8217;s mic that gets worse over time. You may hear some clicking and popping towards the end that we were unable to get out. The problem has been fixed for future episodes. We apologize for the inconvenience.***</p>
<p>Returning Guests: Kim Belair &amp; Ari MacGillivray are game designers and they step off their golden path to revisit our discussion about Side Quest design. As writers, what is their approach to these tangential trips? How have side quests evolved over time? And: What happens when you run into a Moose?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guests: Kim Belair &amp; Ari MacGillivray | <a href="http://www.twitter.com/bagelofdeath" target="_blank" rel="noopener">@BagelofDeath</a> / <a href="http://www.twitter.com/macgillivray514" target="_blank" rel="noopener">@macgillivray514</a> | <a href="https://sweetba.by/" target="_blank" rel="noopener">https://sweetba.by/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>***Producer&#8217;s Note: We had some technical issues on Steve&#8217;s mic that gets worse over time. You may hear some clicking and popping towards the end that we were unable to get out. The problem has been fixed for future episodes. We apologize for the inconvenience.***</p>
<p>Returning Guests: Kim Belair &amp; Ari MacGillivray are game designers and they step off their golden path to revisit our discussion about Side Quest design. As writers, what is their approach to these tangential trips? How have side quests evolved over time? And: What happens when you run into a Moose?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guests: Kim Belair &amp; Ari MacGillivray | <a href="http://www.twitter.com/bagelofdeath" target="_blank" rel="noopener">@BagelofDeath</a> / <a href="http://www.twitter.com/macgillivray514" target="_blank" rel="noopener">@macgillivray514</a> | <a href="https://sweetba.by/" target="_blank" rel="noopener">https://sweetba.by/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/02/GBF-Episode-41.mp3" length="89514391" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:32:31</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 42: Tutorials</title>
			<link>https://gbfeature.com/episodes/episode-42-tutorials/</link>
			<pubDate>Tue, 26 Feb 2019 12:20:22 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=972</guid>
			<description><![CDATA[Special Guest: Will Lewis is the Co-Founder of Rose City Games and lead community organizer of the Portland Indie Game Squad. He holds our hand through a discussion about different approaches to onboarding in game design. When is tutorialization a resounding success? What makes for a bad onboarding experience? How do I interact with the [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Will Lewis is the Co-Founder of Rose City Games and lead community organizer of the Portland Indie Game Squad. He holds our hand through a discussion about different approaches to onboarding in game design. When is tutorialization a resoun]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Will Lewis is the Co-Founder of Rose City Games and lead community organizer of the Portland Indie Game Squad. He holds our hand through a discussion about different approaches to onboarding in game design. When is tutorialization a resounding success? What makes for a bad onboarding experience? How do I interact with the door to leave this podcast studio?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Will Lewis | <a href="http://www.twitter.com/gamewillpdx" target="_blank" rel="noopener">@gamewillpdx</a> |<a href="https://www.rosecitygames.com/" target="_blank" rel="noopener"> https://www.rosecitygames.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Will Lewis is the Co-Founder of Rose City Games and lead community organizer of the Portland Indie Game Squad. He holds our hand through a discussion about different approaches to onboarding in game design. When is tutorialization a resounding success? What makes for a bad onboarding experience? How do I interact with the door to leave this podcast studio?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Will Lewis | <a href="http://www.twitter.com/gamewillpdx" target="_blank" rel="noopener">@gamewillpdx</a> |<a href="https://www.rosecitygames.com/" target="_blank" rel="noopener"> https://www.rosecitygames.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Will Lewis is the Co-Founder of Rose City Games and lead community organizer of the Portland Indie Game Squad. He holds our hand through a discussion about different approaches to onboarding in game design. When is tutorialization a resounding success? What makes for a bad onboarding experience? How do I interact with the door to leave this podcast studio?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Will Lewis | <a href="http://www.twitter.com/gamewillpdx" target="_blank" rel="noopener">@gamewillpdx</a> |<a href="https://www.rosecitygames.com/" target="_blank" rel="noopener"> https://www.rosecitygames.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/02/GBF-Episode-42.mp3" length="84955083" type="audio/mpeg"></enclosure>
			
			<itunes:duration>1:27:40</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 43: Health &#038; Hit Points</title>
			<link>https://gbfeature.com/episodes/episode-43-health-hit-points/</link>
			<pubDate>Tue, 12 Mar 2019 21:03:57 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=979</guid>
			<description><![CDATA[Special Guest: Amanda Farough is the managing Editor at GameDaily.biz and she makes a house call for a regular check up to discuss health and HP mechanics in games. What does HP represent? How has healing changed over time and what is the meaning of life? We solve all of these problems while creating a [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Amanda Farough is the managing Editor at GameDaily.biz and she makes a house call for a regular check up to discuss health and HP mechanics in games. What does HP represent? How has healing changed over time and what is the meaning of life]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Amanda Farough is the managing Editor at GameDaily.biz and she makes a house call for a regular check up to discuss health and HP mechanics in games. What does HP represent? How has healing changed over time and what is the meaning of life? We solve all of these problems while creating a few new ones on this existential crisis of an episode.</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Amanda Farough | <a href="http://www.twitter.com/AmandaFarough" target="_blank" rel="noopener">@AmandaFarough</a> | <a href="https://gamedaily.biz/" target="_blank" rel="noopener">https://gamedaily.biz/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Amanda Farough is the managing Editor at GameDaily.biz and she makes a house call for a regular check up to discuss health and HP mechanics in games. What does HP represent? How has healing changed over time and what is the meaning of life? We solve all of these problems while creating a few new ones on this existential crisis of an episode.</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Amanda Farough | <a href="http://www.twitter.com/AmandaFarough" target="_blank" rel="noopener">@AmandaFarough</a> | <a href="https://gamedaily.biz/" target="_blank" rel="noopener">https://gamedaily.biz/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Amanda Farough is the managing Editor at GameDaily.biz and she makes a house call for a regular check up to discuss health and HP mechanics in games. What does HP represent? How has healing changed over time and what is the meaning of life? We solve all of these problems while creating a few new ones on this existential crisis of an episode.</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Amanda Farough | <a href="http://www.twitter.com/AmandaFarough" target="_blank" rel="noopener">@AmandaFarough</a> | <a href="https://gamedaily.biz/" target="_blank" rel="noopener">https://gamedaily.biz/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/03/GBF-Episode-43.mp3" length="89746381" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:32:35</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 44: Adaptations</title>
			<link>https://gbfeature.com/episodes/episode-44-adaptations/</link>
			<pubDate>Tue, 02 Apr 2019 21:39:06 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=985</guid>
			<description><![CDATA[Special Guest: Juan Vaca is a narrative designer with Endless Entertainment and a Latinx in Gaming co-founder and we&#8217;re talking about video games that are adapted from other IPs. How do video game licenses work? Who truly gets to keep the rights and what are some of the creative implications of working around already established [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Juan Vaca is a narrative designer with Endless Entertainment and a Latinx in Gaming co-founder and we&#8217;re talking about video games that are adapted from other IPs. How do video game licenses work? Who truly gets to keep the rights an]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Juan Vaca is a narrative designer with Endless Entertainment and a Latinx in Gaming co-founder and we&#8217;re talking about video games that are adapted from other IPs. How do video game licenses work? Who truly gets to keep the rights and what are some of the creative implications of working around already established media?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Juan Vaca | <a href="http://www.twitter.com/juancow" target="_blank" rel="noopener">@juancow</a> | <a href="https://www.latinxingaming.com/" target="_blank" rel="noopener">https://www.latinxingaming.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Juan Vaca is a narrative designer with Endless Entertainment and a Latinx in Gaming co-founder and we&#8217;re talking about video games that are adapted from other IPs. How do video game licenses work? Who truly gets to keep the rights and what are some of the creative implications of working around already established media?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Juan Vaca | <a href="http://www.twitter.com/juancow" target="_blank" rel="noopener">@juancow</a> | <a href="https://www.latinxingaming.com/" target="_blank" rel="noopener">https://www.latinxingaming.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Juan Vaca is a narrative designer with Endless Entertainment and a Latinx in Gaming co-founder and we&#8217;re talking about video games that are adapted from other IPs. How do video game licenses work? Who truly gets to keep the rights and what are some of the creative implications of working around already established media?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Juan Vaca | <a href="http://www.twitter.com/juancow" target="_blank" rel="noopener">@juancow</a> | <a href="https://www.latinxingaming.com/" target="_blank" rel="noopener">https://www.latinxingaming.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/04/GBF-Episode-44.mp3" length="52665011" type="audio/mpeg"></enclosure>
			
			<itunes:duration>53:54</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 45: Karma &#038; Morality</title>
			<link>https://gbfeature.com/episodes/episode-45-karma-morality/</link>
			<pubDate>Tue, 30 Apr 2019 20:57:33 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=994</guid>
			<description><![CDATA[Special Guest: Doc Burford is a game developer on Paratopic and is the author of the blog, Stomp. We discuss the good, the bad and the ugly of Karma and Morality systems in games. Why do we see these systems so often in games? What does a karma meter actually represent and what emotions is [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Doc Burford is a game developer on Paratopic and is the author of the blog, Stomp. We discuss the good, the bad and the ugly of Karma and Morality systems in games. Why do we see these systems so often in games? What does a karma meter act]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Doc Burford is a game developer on Paratopic and is the author of the blog, Stomp. We discuss the good, the bad and the ugly of Karma and Morality systems in games. Why do we see these systems so often in games? What does a karma meter actually represent and what emotions is that supposed to solicit in the player?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Doc Burford | <a href="http://www.twitter.com/docsquiddy" target="_blank" rel="noopener">@docsquiddy</a> | <a href="http://thesto.mp/" target="_blank" rel="noopener">http://thesto.mp/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Doc Burford is a game developer on Paratopic and is the author of the blog, Stomp. We discuss the good, the bad and the ugly of Karma and Morality systems in games. Why do we see these systems so often in games? What does a karma meter actually represent and what emotions is that supposed to solicit in the player?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Doc Burford | <a href="http://www.twitter.com/docsquiddy" target="_blank" rel="noopener">@docsquiddy</a> | <a href="http://thesto.mp/" target="_blank" rel="noopener">http://thesto.mp/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Doc Burford is a game developer on Paratopic and is the author of the blog, Stomp. We discuss the good, the bad and the ugly of Karma and Morality systems in games. Why do we see these systems so often in games? What does a karma meter actually represent and what emotions is that supposed to solicit in the player?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Doc Burford | <a href="http://www.twitter.com/docsquiddy" target="_blank" rel="noopener">@docsquiddy</a> | <a href="http://thesto.mp/" target="_blank" rel="noopener">http://thesto.mp/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/04/GBF-Episode-45.mp3" length="84683650" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:27:09</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 46: Cutscenes</title>
			<link>https://gbfeature.com/episodes/episode-46-cutscenes/</link>
			<pubDate>Tue, 14 May 2019 20:43:49 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=999</guid>
			<description><![CDATA[Special Guest: Daanish Syed is a developer at NetherRealm Studios and host of the podcast Someone Should Make This. He stops for a quick interlude on the subject of Cutscenes in games. What makes narrative delivery in games unique to other art forms? Are cutscenes the most effective way of quickly providing story, and who [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Daanish Syed is a developer at NetherRealm Studios and host of the podcast Someone Should Make This. He stops for a quick interlude on the subject of Cutscenes in games. What makes narrative delivery in games unique to other art forms? Are]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Daanish Syed is a developer at NetherRealm Studios and host of the podcast Someone Should Make This. He stops for a quick interlude on the subject of Cutscenes in games. What makes narrative delivery in games unique to other art forms? Are cutscenes the most effective way of quickly providing story, and who at NRS gets to decide which C&#8217;s get replaced with K&#8217;s?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Daanish Syed | <a href="http://www.twitter.com/_DaanishSyed" target="_blank" rel="noopener">@_DaanishSyed</a> | <a href="http://www.daanishsyed.com/" target="_blank" rel="noopener">http://www.daanishsyed.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Daanish Syed is a developer at NetherRealm Studios and host of the podcast Someone Should Make This. He stops for a quick interlude on the subject of Cutscenes in games. What makes narrative delivery in games unique to other art forms? Are cutscenes the most effective way of quickly providing story, and who at NRS gets to decide which C&#8217;s get replaced with K&#8217;s?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Daanish Syed | <a href="http://www.twitter.com/_DaanishSyed" target="_blank" rel="noopener">@_DaanishSyed</a> | <a href="http://www.daanishsyed.com/" target="_blank" rel="noopener">http://www.daanishsyed.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Daanish Syed is a developer at NetherRealm Studios and host of the podcast Someone Should Make This. He stops for a quick interlude on the subject of Cutscenes in games. What makes narrative delivery in games unique to other art forms? Are cutscenes the most effective way of quickly providing story, and who at NRS gets to decide which C&#8217;s get replaced with K&#8217;s?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: Daanish Syed | <a href="http://www.twitter.com/_DaanishSyed" target="_blank" rel="noopener">@_DaanishSyed</a> | <a href="http://www.daanishsyed.com/" target="_blank" rel="noopener">http://www.daanishsyed.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/05/GBF-Episode-46.mp3" length="83024085" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:25:23</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 47: Crafting</title>
			<link>https://gbfeature.com/episodes/episode-47-crafting/</link>
			<pubDate>Wed, 29 May 2019 00:11:01 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=1007</guid>
			<description><![CDATA[Special Guest: Chandana Ekanayake is the creative director with Outerloop Games, the team behind the VR game Falcon Age. He soars his way over a discussion about Crafting systems in games. How does crafting tie into the rest of a game&#8217;s mechanics, what does it mean to create in order to destroy and why did video [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Chandana Ekanayake is the creative director with Outerloop Games, the team behind the VR game Falcon Age. He soars his way over a discussion about Crafting systems in games. How does crafting tie into the rest of a game&#8217;s mechanics, ]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: <span style="font-weight: 400;">Chandana Ekanayake</span> is<span style="font-weight: 400;"> the creative director with Outerloop Games, the team behind the VR game Falcon Age. He soars his way over a discussion about Crafting systems in games. How does crafting tie into the rest of a game&#8217;s mechanics, what does it mean to create in order to destroy and why did video games peak back with the MMO Star Wars Galaxies?</span></p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: <span style="font-weight: 400;">Chandana Ekanayake</span> | <a href="http://www.twitter.com/Ekanaut" target="_blank" rel="noopener">@Ekanaut</a> | <a href="https://outerloopgames.com/" target="_blank" rel="noopener">https://outerloopgames.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: <span style="font-weight: 400;">Chandana Ekanayake</span> is<span style="font-weight: 400;"> the creative director with Outerloop Games, the team behind the VR game Falcon Age. He soars his way over a discussion about Crafting systems in games. How does crafting tie into the rest of a game&#8217;s mechanics, what does it mean to create in order to destroy and why did video games peak back with the MMO Star Wars Galaxies?</span></p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: <span style="font-weight: 400;">Chandana Ekanayake</span> | <a href="http://www.twitter.com/Ekanaut" target="_blank" rel="noopener">@Ekanaut</a> | <a href="https://outerloopgames.com/" target="_blank" rel="noopener">https://outerloopgames.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: <span style="font-weight: 400;">Chandana Ekanayake</span> is<span style="font-weight: 400;"> the creative director with Outerloop Games, the team behind the VR game Falcon Age. He soars his way over a discussion about Crafting systems in games. How does crafting tie into the rest of a game&#8217;s mechanics, what does it mean to create in order to destroy and why did video games peak back with the MMO Star Wars Galaxies?</span></p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener">@Gbfeature</a> on Twitter</p>
<p>Guest: <span style="font-weight: 400;">Chandana Ekanayake</span> | <a href="http://www.twitter.com/Ekanaut" target="_blank" rel="noopener">@Ekanaut</a> | <a href="https://outerloopgames.com/" target="_blank" rel="noopener">https://outerloopgames.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/05/GBF%20-%20Episode%2047.mp3" length="92867593" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:35:37</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 48: Detective Vision</title>
			<link>https://gbfeature.com/episodes/episode-48-detective-vision/</link>
			<pubDate>Tue, 11 Jun 2019 23:01:25 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=1015</guid>
			<description><![CDATA[Special Guest: Carolyn Petit is the Managing Editor at Feminist Frequency and on this episode we&#8217;re on the case of Detective Vision in games. Why have we seen so many recent games use this mechanic? Does it change the way a player perceives the world that they&#8217;re in? And how many episodes in a row [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Carolyn Petit is the Managing Editor at Feminist Frequency and on this episode we&#8217;re on the case of Detective Vision in games. Why have we seen so many recent games use this mechanic? Does it change the way a player perceives the wor]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Carolyn Petit is the Managing Editor at Feminist Frequency and on this episode we&#8217;re on the case of Detective Vision in games. Why have we seen so many recent games use this mechanic? Does it change the way a player perceives the world that they&#8217;re in? And how many episodes in a row can we talk about Metal Gear?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Carolyn Petit | <a href="http://www.twitter.com/CarolynMichelle" target="_blank" rel="noopener noreferrer">@CarolynMichelle</a> | <a href="https://feministfrequency.com/" target="_blank" rel="noopener noreferrer">https://feministfrequency.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Carolyn Petit is the Managing Editor at Feminist Frequency and on this episode we&#8217;re on the case of Detective Vision in games. Why have we seen so many recent games use this mechanic? Does it change the way a player perceives the world that they&#8217;re in? And how many episodes in a row can we talk about Metal Gear?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Carolyn Petit | <a href="http://www.twitter.com/CarolynMichelle" target="_blank" rel="noopener noreferrer">@CarolynMichelle</a> | <a href="https://feministfrequency.com/" target="_blank" rel="noopener noreferrer">https://feministfrequency.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Carolyn Petit is the Managing Editor at Feminist Frequency and on this episode we&#8217;re on the case of Detective Vision in games. Why have we seen so many recent games use this mechanic? Does it change the way a player perceives the world that they&#8217;re in? And how many episodes in a row can we talk about Metal Gear?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Carolyn Petit | <a href="http://www.twitter.com/CarolynMichelle" target="_blank" rel="noopener noreferrer">@CarolynMichelle</a> | <a href="https://feministfrequency.com/" target="_blank" rel="noopener noreferrer">https://feministfrequency.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/06/GBF-Episode-48.mp3" length="63312649" type="audio/mpeg"></enclosure>
			
			<itunes:duration>04:04:48</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 49: Minor Issues 2</title>
			<link>https://gbfeature.com/episodes/episode-49-minor-issues-2/</link>
			<pubDate>Wed, 17 Jul 2019 20:24:54 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=1027</guid>
			<description><![CDATA[Steve and Jarrod tackle issues with some of video games&#8217; minor mechanics such as, Ladders: How do they work? Metroidvania: Guess who&#8217;s back and Closets: What lives in yours? We also discuss the state of the show and exciting new possibilities for Gbfeature moving forward. Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Steve and Jarrod tackle issues with some of video games&#8217; minor mechanics such as, Ladders: How do they work? Metroidvania: Guess who&#8217;s back and Closets: What lives in yours? We also discuss the state of the show and exciting new possibilities]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Steve and Jarrod tackle issues with some of video games&#8217; minor mechanics such as, Ladders: How do they work? Metroidvania: Guess who&#8217;s back and Closets: What lives in yours? We also discuss the state of the show and exciting new possibilities for Gbfeature moving forward.</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter.</p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Steve and Jarrod tackle issues with some of video games&#8217; minor mechanics such as, Ladders: How do they work? Metroidvania: Guess who&#8217;s back and Closets: What lives in yours? We also discuss the state of the show and exciting new possibilities for Gbfeature moving forward.</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter.</p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Steve and Jarrod tackle issues with some of video games&#8217; minor mechanics such as, Ladders: How do they work? Metroidvania: Guess who&#8217;s back and Closets: What lives in yours? We also discuss the state of the show and exciting new possibilities for Gbfeature moving forward.</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter.</p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/07/GBF-Episode-49.mp3" length="63214935" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:04:41</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 50:  Climbing &#038; Parkour</title>
			<link>https://gbfeature.com/episodes/episode-50-climbing-parkour/</link>
			<pubDate>Thu, 15 Aug 2019 06:04:29 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=1061</guid>
			<description><![CDATA[Special Guest: Xalavier Nelson Jr. is an IGF-nominated developer here to run with the topic of climbing and free-running in games. Is this mechanic a product of popular culture or is it here to stay forever? How does this dynamic traversal affect game design? And has Mario, in fact, been doing parkour this whole time? [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Xalavier Nelson Jr. is an IGF-nominated developer here to run with the topic of climbing and free-running in games. Is this mechanic a product of popular culture or is it here to stay forever? How does this dynamic traversal affect game de]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Xalavier Nelson Jr. is an IGF-nominated developer here to run with the topic of climbing and free-running in games. Is this mechanic a product of popular culture or is it here to stay forever? How does this dynamic traversal affect game design? And has Mario, in fact, been doing parkour this whole time?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Xalavier Nelson Jr. | <a href="http://www.twitter.com/WritNelson" target="_blank" rel="noopener noreferrer">@WritNelson</a> | <a href="https://xalaviermakeswords.itch.io/" target="_blank" rel="noopener noreferrer">https://xalaviermakeswords.itch.io/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Xalavier Nelson Jr. is an IGF-nominated developer here to run with the topic of climbing and free-running in games. Is this mechanic a product of popular culture or is it here to stay forever? How does this dynamic traversal affect game design? And has Mario, in fact, been doing parkour this whole time?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Xalavier Nelson Jr. | <a href="http://www.twitter.com/WritNelson" target="_blank" rel="noopener noreferrer">@WritNelson</a> | <a href="https://xalaviermakeswords.itch.io/" target="_blank" rel="noopener noreferrer">https://xalaviermakeswords.itch.io/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Xalavier Nelson Jr. is an IGF-nominated developer here to run with the topic of climbing and free-running in games. Is this mechanic a product of popular culture or is it here to stay forever? How does this dynamic traversal affect game design? And has Mario, in fact, been doing parkour this whole time?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Xalavier Nelson Jr. | <a href="http://www.twitter.com/WritNelson" target="_blank" rel="noopener noreferrer">@WritNelson</a> | <a href="https://xalaviermakeswords.itch.io/" target="_blank" rel="noopener noreferrer">https://xalaviermakeswords.itch.io/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/08/GBF-Episode-50.mp3" length="68263660" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:09:55</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 51: Dialogue Options</title>
			<link>https://gbfeature.com/episodes/episode-51-dialogue-options/</link>
			<pubDate>Wed, 11 Sep 2019 03:38:27 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=1098</guid>
			<description><![CDATA[Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are our expectations of consequences from our choices and how long before we start having full conversations [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are our expectations of consequences fro]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are our expectations of consequences from our choices and how long before we start having full conversations with AI?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: <span style="font-weight: 400;">Nina Freeman</span> | <a href="http://www.twitter.com/hentaiphd" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">@hentaiphd</span></a> | <a href="http://ninasays.so/" target="_blank" rel="noopener noreferrer">http://ninasays.so/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are our expectations of consequences from our choices and how long before we start having full conversations with AI?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: <span style="font-weight: 400;">Nina Freeman</span> | <a href="http://www.twitter.com/hentaiphd" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">@hentaiphd</span></a> | <a href="http://ninasays.so/" target="_blank" rel="noopener noreferrer">http://ninasays.so/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are our expectations of consequences from our choices and how long before we start having full conversations with AI?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: <span style="font-weight: 400;">Nina Freeman</span> | <a href="http://www.twitter.com/hentaiphd" target="_blank" rel="noopener noreferrer"><span style="font-weight: 400;">@hentaiphd</span></a> | <a href="http://ninasays.so/" target="_blank" rel="noopener noreferrer">http://ninasays.so/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/09/GBF-Episode-51.mp3" length="79505697" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:21:34</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 52: RNG</title>
			<link>https://gbfeature.com/episodes/episode-52-rng/</link>
			<pubDate>Tue, 05 Nov 2019 20:50:47 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=1107</guid>
			<description><![CDATA[Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the pl]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is anything in the Universe truly random?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Jeff Larkin | <a href="http://www.twitter.com/talking_animal" target="_blank" rel="noopener noreferrer">@talking_animal</a> | <a href="http://gunfiregames.com/" target="_blank" rel="noopener noreferrer">http://gunfiregames.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is anything in the Universe truly random?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Jeff Larkin | <a href="http://www.twitter.com/talking_animal" target="_blank" rel="noopener noreferrer">@talking_animal</a> | <a href="http://gunfiregames.com/" target="_blank" rel="noopener noreferrer">http://gunfiregames.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is anything in the Universe truly random?</p>
<p>Send your feedback to<a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer"> podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Jeff Larkin | <a href="http://www.twitter.com/talking_animal" target="_blank" rel="noopener noreferrer">@talking_animal</a> | <a href="http://gunfiregames.com/" target="_blank" rel="noopener noreferrer">http://gunfiregames.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/11/GBF-Episode-52.mp3" length="63192051" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:04:32</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 53: Escort Missions</title>
			<link>https://gbfeature.com/episodes/episode-53-escort-missions/</link>
			<pubDate>Wed, 27 Nov 2019 00:22:33 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=1114</guid>
			<description><![CDATA[Special Guest: Mike Bithell is the Director of John Wick Hex and in this episode he guides us through designing escort missions in games. What makes escort missions bearable? Are there games that get away with it more than others and what if I was the escort mission all along? Send your feedback to podcast@gbfeature.com [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Mike Bithell is the Director of John Wick Hex and in this episode he guides us through designing escort missions in games. What makes escort missions bearable? Are there games that get away with it more than others and what if I was the es]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Mike Bithell is the Director of John Wick Hex and in this episode he guides us through designing escort missions in games. What makes escort missions bearable? Are there games that get away with it more than others and what if I was the escort mission all along?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Mike Bithell | <a href="http://www.twitter.com/mikeBithell" target="_blank" rel="noopener noreferrer">@mikeBithell</a> |<a href="http://www.mikebithellgames.com/" target="_blank" rel="noopener noreferrer"> http://www.mikebithellgames.com/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Mike Bithell is the Director of John Wick Hex and in this episode he guides us through designing escort missions in games. What makes escort missions bearable? Are there games that get away with it more than others and what if I was the escort mission all along?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Mike Bithell | <a href="http://www.twitter.com/mikeBithell" target="_blank" rel="noopener noreferrer">@mikeBithell</a> |<a href="http://www.mikebithellgames.com/" target="_blank" rel="noopener noreferrer"> http://www.mikebithellgames.com/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Mike Bithell is the Director of John Wick Hex and in this episode he guides us through designing escort missions in games. What makes escort missions bearable? Are there games that get away with it more than others and what if I was the escort mission all along?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com" target="_blank" rel="noopener noreferrer">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/Gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Mike Bithell | <a href="http://www.twitter.com/mikeBithell" target="_blank" rel="noopener noreferrer">@mikeBithell</a> |<a href="http://www.mikebithellgames.com/" target="_blank" rel="noopener noreferrer"> http://www.mikebithellgames.com/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2019/11/GBF%20-%20Episode%2053.mp3" length="63371433" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:04:40</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
		<item>
			<title>Episode 54: Exposition</title>
			<link>https://gbfeature.com/episodes/episode-54-exposition/</link>
			<pubDate>Tue, 11 Feb 2020 14:15:58 +0000</pubDate>
			<dc:creator>Jarrod Bruner</dc:creator>
			<guid isPermaLink="false">http://gbfeature.com/?post_type=episode&#038;p=1121</guid>
			<description><![CDATA[Special Guest: Meagan Byrne is the founder of Achimostawinan Games and Digital Interactive Coordinator with ImagineNATIVE. She gives us the backstory on Exposition in Games. Can games tell stories in their own unique way? How can mechanics drive exposition? And: what&#8217;s that audio tape over there? Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on [&#8230;]]]></description>
			<itunes:subtitle><![CDATA[Special Guest: Meagan Byrne is the founder of Achimostawinan Games and Digital Interactive Coordinator with ImagineNATIVE. She gives us the backstory on Exposition in Games. Can games tell stories in their own unique way? How can mechanics drive expositi]]></itunes:subtitle>
			<content:encoded><![CDATA[<p>Special Guest: Meagan Byrne is the founder of Achimostawinan Games and Digital Interactive Coordinator with ImagineNATIVE. She gives us the backstory on Exposition in Games. Can games tell stories in their own unique way? How can mechanics drive exposition? And: what&#8217;s that audio tape over there?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Meagan Byrne |<a href="http://www.twitter.com/byrne_meagan" target="_blank" rel="noopener noreferrer"> @byrne_meagan</a> | <a href="https://achimogames.ca/" target="_blank" rel="noopener noreferrer">https://achimogames.ca/</a></p>
]]></content:encoded>
			<itunes:summary><![CDATA[<p>Special Guest: Meagan Byrne is the founder of Achimostawinan Games and Digital Interactive Coordinator with ImagineNATIVE. She gives us the backstory on Exposition in Games. Can games tell stories in their own unique way? How can mechanics drive exposition? And: what&#8217;s that audio tape over there?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Meagan Byrne |<a href="http://www.twitter.com/byrne_meagan" target="_blank" rel="noopener noreferrer"> @byrne_meagan</a> | <a href="https://achimogames.ca/" target="_blank" rel="noopener noreferrer">https://achimogames.ca/</a></p>
]]></itunes:summary>
			<googleplay:description><![CDATA[<p>Special Guest: Meagan Byrne is the founder of Achimostawinan Games and Digital Interactive Coordinator with ImagineNATIVE. She gives us the backstory on Exposition in Games. Can games tell stories in their own unique way? How can mechanics drive exposition? And: what&#8217;s that audio tape over there?</p>
<p>Send your feedback to <a href="mailto:podcast@gbfeature.com">podcast@gbfeature.com</a> or reach out <a href="http://www.twitter.com/gbfeature" target="_blank" rel="noopener noreferrer">@Gbfeature</a> on Twitter</p>
<p>Guest: Meagan Byrne |<a href="http://www.twitter.com/byrne_meagan" target="_blank" rel="noopener noreferrer"> @byrne_meagan</a> | <a href="https://achimogames.ca/" target="_blank" rel="noopener noreferrer">https://achimogames.ca/</a></p>
]]></googleplay:description>
				
				<enclosure url="https://gbfeature.com/wp-content/uploads/2020/02/GBF-Episode-54.mp3" length="87597766" type="audio/mpeg"></enclosure>
			
			<itunes:duration>01:29:50</itunes:duration>
			<itunes:author>Jarrod Bruner</itunes:author>
		</item>
	</channel>
</rss>