***Producer’s Note: We had some technical issues on Steve’s mic that gets worse over time. You may hear some clicking and popping towards the end that we were unable to get out. The problem has been fixed for future episodes. We apologize for the inconvenience.***
Returning Guests: Kim Belair & Ari MacGillivray are game designers and they step off their golden path to revisit our discussion about Side Quest design. As writers, what is their approach to these tangential trips? How have side quests evolved over time? And: What happens when you run into a Moose?