Special Guest: Caleb Grace, the Lead Designer on The Lord of the Rings LCG, joins us for a non-stop thrill ride through our attempts to define tension as a mechanic in video game design. What types of things do designers use to create tension? Is tension a prerequisite to qualify something as a game?
Send your feedback to firstname.lastname@example.org or reach out @Gbfeature on Twitter
Guest: Caleb Grace | https://www.fantasyflightgames.com