Special Guest: Tristan Moore is the co-founder and lead designer at Broken Widow Studios. He accepted a sidequest from a message board and ended up walking us through Open World game design and theory. We’re back after our short hiatus to ask: What are some of our first open world game experiences? How have open worlds changed over time? And where exactly am I supposed to be going next?
Send your feedback to podcast@gbfeature.com or reach out @Gbfeature on Twitter
Guest: Tristan Moore | @TristanParrish | https://www.brokenwindowstudios.com/